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engine
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intro_menu.asm
Age
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Author
2018-01-11
Use maskbits some more
Remy Oukaour
2018-01-10
Resolve #461
Remy Oukaour
2018-01-09
Do a little cleanup towards issue #465
Remy Oukaour
2017-12-29
LY_BLANK and rLCDC constants
xCrystal
2017-12-28
Consistent if/else/endc (matches rept/endr) and DEF (matches BANK/HIGH/LOW)
Remy Oukaour
2017-12-28
Lowercase v for VRAM addresses
xCrystal
2017-12-28
Prefix engine_flags wram addresses with w
xCrystal
2017-12-26
Keep memory map values in hardware_constants.asm
Remy Oukaour
2017-12-26
Copy sram.asm's global start/end constants for wram.asm and vram.asm
Remy Oukaour
2017-12-25
Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100`...
Remy Oukaour
2017-12-24
callba/callab → farcall/callfar
Remy Oukaour
2017-12-12
Identify some SPRITE_ANIM_FRAME_IDX_* constants
Remy Oukaour
2017-12-11
Move lots of data tables into individual data/ files
Remy Oukaour
2017-12-10
Use correct WRAM labels for intro/title scenes
Remy Oukaour
2017-12-09
Further WRAM organization
Remy Oukaour
2017-12-09
Start organizing WRAM
Remy Oukaour
2017-06-09
Replace ‘jp [hl]’ with ‘jp hl’
Ben10do
2016-06-13
hLCDCPointer and InitList
pikalaxalt
2016-06-06
Remaining layout constants
pikalaxalt
2016-05-13
Name all link trade animation related functions
pikalaxalt
2016-04-10
Local labels starting with capital letters are now decorated with a trailing ...
pikalaxalt
2016-01-12
More WRAM tidying
PikalaxALT
2016-01-11
Fully label home/map_objects.asm
PikalaxALT
2015-12-26
jumptable macro repurposed
PikalaxALT
2015-12-26
Move effects; no more reloadmapmusic, returnafterbattle
PikalaxALT
2015-12-24
writebackup --> closewindow; game corner prize vendors; others
PikalaxALT
2015-12-22
Color fns, some more address decoding in link/mobile
PikalaxALT
2015-12-19
More work on slots; WRAM cleanup, Move Deleter
PikalaxALT
2015-12-17
More menu stuff
PikalaxALT
2015-12-17
Mobile trade animations, pokepic animations
PikalaxALT
2015-12-15
Menu
PikalaxALT
2015-12-14
mystery gift, credits
PikalaxALT
2015-12-11
Card Flip
PikalaxALT
2015-12-04
More work on animations
PikalaxALT
2015-12-02
No more autogen functions in engine/crystal_intro.asm
PikalaxALT
2015-12-02
Crystal Intro
PikalaxALT
2015-11-20
bgcoord
PikalaxALT