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path: root/engine/intro_menu.asm
AgeCommit message (Collapse)Author
2018-01-11Use maskbits some moreRemy Oukaour
2018-01-10Resolve #461Remy Oukaour
2018-01-09Do a little cleanup towards issue #465Remy Oukaour
2017-12-29LY_BLANK and rLCDC constantsxCrystal
2017-12-28Consistent if/else/endc (matches rept/endr) and DEF (matches BANK/HIGH/LOW)Remy Oukaour
2017-12-28Lowercase v for VRAM addressesxCrystal
2017-12-28Prefix engine_flags wram addresses with wxCrystal
2017-12-26Keep memory map values in hardware_constants.asmRemy Oukaour
2017-12-26Copy sram.asm's global start/end constants for wram.asm and vram.asmRemy Oukaour
2017-12-25Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % ↵Remy Oukaour
$100` or `X >> 8` and `X & $ff`
2017-12-24callba/callab → farcall/callfarRemy Oukaour
2017-12-12Identify some SPRITE_ANIM_FRAME_IDX_* constantsRemy Oukaour
2017-12-11Move lots of data tables into individual data/ filesRemy Oukaour
(This is not expected to be their final location, but it makes them easier to relocate when necessary, and easier for users to edit until the whole project's file structure is finalized.)
2017-12-10Use correct WRAM labels for intro/title scenesRemy Oukaour
Remove outdated WRAM alias comments
2017-12-09Further WRAM organizationRemy Oukaour
2017-12-09Start organizing WRAMRemy Oukaour
- Use db and dw when they're more meaningful than ds 1/2 - Use unions to group related labels
2017-06-09Replace ‘jp [hl]’ with ‘jp hl’Ben10do
The former is arguably misleading (as you don’t access the memory location in hl to retrieve the jump location), and is consequently deprecated in newer versions of rgbds. This fix silences these deprecation warnings.
2016-06-13hLCDCPointer and InitListpikalaxalt
2016-06-06Remaining layout constantspikalaxalt
2016-05-13Name all link trade animation related functionspikalaxalt
2016-04-10Local labels starting with capital letters are now decorated with a trailing ↵pikalaxalt
colon; remove trailing whitespace; globally correct line endings to UNIX style
2016-01-12More WRAM tidyingPikalaxALT
2016-01-11Fully label home/map_objects.asmPikalaxALT
2015-12-26jumptable macro repurposedPikalaxALT
2015-12-26Move effects; no more reloadmapmusic, returnafterbattlePikalaxALT
2015-12-24writebackup --> closewindow; game corner prize vendors; othersPikalaxALT
2015-12-22Color fns, some more address decoding in link/mobilePikalaxALT
2015-12-19More work on slots; WRAM cleanup, Move DeleterPikalaxALT
2015-12-17More menu stuffPikalaxALT
2015-12-17Mobile trade animations, pokepic animationsPikalaxALT
2015-12-15MenuPikalaxALT
2015-12-14mystery gift, creditsPikalaxALT
2015-12-11Card FlipPikalaxALT
2015-12-04More work on animationsPikalaxALT
2015-12-02No more autogen functions in engine/crystal_intro.asmPikalaxALT
2015-12-02Crystal IntroPikalaxALT
2015-11-20bgcoordPikalaxALT