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intro_menu.asm
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Author
2018-01-23
MenuDataHeader → MenuHeader, MenuData2 → MenuData (might complete issue #...
Rangi
2018-01-23
wGameTimerPause bit flag constants
Rangi
2018-01-22
wStatusFlags/2 bit constants
Rangi
2018-01-22
More engine flag constants
Rangi
2018-01-22
wUnlockedUnowns engine flag constants
Rangi
2018-01-16
"CryHeader" → "Cry"; "Cry" → "MonCry"
Remy Oukaour
2018-01-16
map_header → map_def; map_header_2 → map_data
Remy Oukaour
2018-01-16
Remove Predef_ prefix from routines listed in PredefPointers
Remy Oukaour
2018-01-14
Merge branch 'master' of https://github.com/mid-kid/pokecrystal (resolve PR #...
Remy Oukaour
2018-01-14
Merge branch 'dev' of https://github.com/TheMostCuriousThing/pokecrystal (res...
Remy Oukaour
2018-01-14
Merge branch 'master' of https://github.com/xCrystal/pokecrystal (resolve PR ...
Remy Oukaour
2018-01-14
GFX tile sizes in decimal
Remy Oukaour
2018-01-14
Use constants for menu flags
mid-kid
2018-01-13
menu_coords macro for (x1, y1, x2, y2) order (see issue #440)
Remy Oukaour
2018-01-11
Use maskbits some more
Remy Oukaour
2018-01-10
Resolve #461
Remy Oukaour
2018-01-09
Do a little cleanup towards issue #465
Remy Oukaour
2018-01-03
Use BANK for hardcoded WRAM banks (except where bankswitches appear unnecessa...
Adelaide Walter
2018-01-02
Consistent predef function names
xCrystal
2018-01-02
Consolidate Special function names
xCrystal
2018-01-02
More unreferenced labels cleanup
xCrystal
2017-12-29
LY_BLANK and rLCDC constants
xCrystal
2017-12-28
Consistent if/else/endc (matches rept/endr) and DEF (matches BANK/HIGH/LOW)
Remy Oukaour
2017-12-28
Lowercase v for VRAM addresses
xCrystal
2017-12-28
Prefix engine_flags wram addresses with w
xCrystal
2017-12-26
Keep memory map values in hardware_constants.asm
Remy Oukaour
2017-12-26
Copy sram.asm's global start/end constants for wram.asm and vram.asm
Remy Oukaour
2017-12-25
Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100`...
Remy Oukaour
2017-12-24
callba/callab → farcall/callfar
Remy Oukaour
2017-12-12
Identify some SPRITE_ANIM_FRAME_IDX_* constants
Remy Oukaour
2017-12-11
Move lots of data tables into individual data/ files
Remy Oukaour
2017-12-10
Use correct WRAM labels for intro/title scenes
Remy Oukaour
2017-12-09
Further WRAM organization
Remy Oukaour
2017-12-09
Start organizing WRAM
Remy Oukaour
2017-06-09
Replace ‘jp [hl]’ with ‘jp hl’
Ben10do
2016-06-13
hLCDCPointer and InitList
pikalaxalt
2016-06-06
Remaining layout constants
pikalaxalt
2016-05-13
Name all link trade animation related functions
pikalaxalt
2016-04-10
Local labels starting with capital letters are now decorated with a trailing ...
pikalaxalt
2016-01-12
More WRAM tidying
PikalaxALT
2016-01-11
Fully label home/map_objects.asm
PikalaxALT
2015-12-26
jumptable macro repurposed
PikalaxALT
2015-12-26
Move effects; no more reloadmapmusic, returnafterbattle
PikalaxALT
2015-12-24
writebackup --> closewindow; game corner prize vendors; others
PikalaxALT
2015-12-22
Color fns, some more address decoding in link/mobile
PikalaxALT
2015-12-19
More work on slots; WRAM cleanup, Move Deleter
PikalaxALT
2015-12-17
More menu stuff
PikalaxALT
2015-12-17
Mobile trade animations, pokepic animations
PikalaxALT
2015-12-15
Menu
PikalaxALT
2015-12-14
mystery gift, credits
PikalaxALT
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