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path: root/engine/intro_menu.asm
AgeCommit message (Expand)Author
2018-01-23MenuDataHeader → MenuHeader, MenuData2 → MenuData (might complete issue #...Rangi
2018-01-23wGameTimerPause bit flag constantsRangi
2018-01-22wStatusFlags/2 bit constantsRangi
2018-01-22More engine flag constantsRangi
2018-01-22wUnlockedUnowns engine flag constantsRangi
2018-01-16"CryHeader" → "Cry"; "Cry" → "MonCry"Remy Oukaour
2018-01-16map_header → map_def; map_header_2 → map_dataRemy Oukaour
2018-01-16Remove Predef_ prefix from routines listed in PredefPointersRemy Oukaour
2018-01-14Merge branch 'master' of https://github.com/mid-kid/pokecrystal (resolve PR #...Remy Oukaour
2018-01-14Merge branch 'dev' of https://github.com/TheMostCuriousThing/pokecrystal (res...Remy Oukaour
2018-01-14Merge branch 'master' of https://github.com/xCrystal/pokecrystal (resolve PR ...Remy Oukaour
2018-01-14GFX tile sizes in decimalRemy Oukaour
2018-01-14Use constants for menu flagsmid-kid
2018-01-13menu_coords macro for (x1, y1, x2, y2) order (see issue #440)Remy Oukaour
2018-01-11Use maskbits some moreRemy Oukaour
2018-01-10Resolve #461Remy Oukaour
2018-01-09Do a little cleanup towards issue #465Remy Oukaour
2018-01-03Use BANK for hardcoded WRAM banks (except where bankswitches appear unnecessa...Adelaide Walter
2018-01-02Consistent predef function namesxCrystal
2018-01-02Consolidate Special function namesxCrystal
2018-01-02More unreferenced labels cleanupxCrystal
2017-12-29LY_BLANK and rLCDC constantsxCrystal
2017-12-28Consistent if/else/endc (matches rept/endr) and DEF (matches BANK/HIGH/LOW)Remy Oukaour
2017-12-28Lowercase v for VRAM addressesxCrystal
2017-12-28Prefix engine_flags wram addresses with wxCrystal
2017-12-26Keep memory map values in hardware_constants.asmRemy Oukaour
2017-12-26Copy sram.asm's global start/end constants for wram.asm and vram.asmRemy Oukaour
2017-12-25Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100`...Remy Oukaour
2017-12-24callba/callab → farcall/callfarRemy Oukaour
2017-12-12Identify some SPRITE_ANIM_FRAME_IDX_* constantsRemy Oukaour
2017-12-11Move lots of data tables into individual data/ filesRemy Oukaour
2017-12-10Use correct WRAM labels for intro/title scenesRemy Oukaour
2017-12-09Further WRAM organizationRemy Oukaour
2017-12-09Start organizing WRAMRemy Oukaour
2017-06-09Replace ‘jp [hl]’ with ‘jp hl’Ben10do
2016-06-13hLCDCPointer and InitListpikalaxalt
2016-06-06Remaining layout constantspikalaxalt
2016-05-13Name all link trade animation related functionspikalaxalt
2016-04-10Local labels starting with capital letters are now decorated with a trailing ...pikalaxalt
2016-01-12More WRAM tidyingPikalaxALT
2016-01-11Fully label home/map_objects.asmPikalaxALT
2015-12-26jumptable macro repurposedPikalaxALT
2015-12-26Move effects; no more reloadmapmusic, returnafterbattlePikalaxALT
2015-12-24writebackup --> closewindow; game corner prize vendors; othersPikalaxALT
2015-12-22Color fns, some more address decoding in link/mobilePikalaxALT
2015-12-19More work on slots; WRAM cleanup, Move DeleterPikalaxALT
2015-12-17More menu stuffPikalaxALT
2015-12-17Mobile trade animations, pokepic animationsPikalaxALT
2015-12-15MenuPikalaxALT
2015-12-14mystery gift, creditsPikalaxALT