Age | Commit message (Collapse) | Author | |
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2018-03-13 | Organize the engine/ directory | mid-kid | |
This is an informed attempt at reorganizing the engine/ directory by creating categorized subdirectories, in order to make it easier to navigate and find things. The directories created are as follows: * engine/game: Contains all "minigames", things like the unown puzzle and slot machine. * engine/gfx: Contains all handling of graphics. From loading palettes to playing animations. * engine/link: Contains all multiplayer functionality. * engine/menu: Contains all generic/misc. menus and menu code. Other, more specialized menus are in their own subdirectories (pokedex, pokegear, party menu, etc). * engine/overworld: Contains all handling of the overworld. From loading and connecting maps to wild encounters and the scripting engine. * engine/pokegear: In the same vein as engine/pokedex, except it could use some more splitting up. * engine/pokemon: Contains everything related to manipulating pokemon data. From the pokemon storage system to evolution and mail. * engine/printer: Contains everything related to printing things as well as the printer communication. * engine/title: Contains intro sequences, title screens and credits. | |||
2018-01-23 | Prefix wram labels with w, part 2. | luckytyphlosion | |
2018-01-11 | Use maskbits some more | Remy Oukaour | |
2017-12-14 | Split items/ and trainers/ into their data/ and engine/ components | Remy Oukaour | |
Move some data into a pokemon/ subdirectory | |||
2017-12-11 | Keep table labels in the same files as their contents. | Remy Oukaour | |
2017-12-11 | Move lots of data tables into individual data/ files | Remy Oukaour | |
(This is not expected to be their final location, but it makes them easier to relocate when necessary, and easier for users to edit until the whole project's file structure is finalized.) | |||
2017-11-16 | CeruleanCaveNane -> CeruleanCaveName | mid-kid | |
2016-05-04 | More splitting of main.asm; remove unneeded rept 2 | pikalaxalt | |
2015-11-10 | Move some gfx files around, also clock reset fn | PikalaxALT | |
2015-07-20 | Reverted ld_hl_pointer macro | PikalaxALT | |
2015-06-23 | Remove trailing newlines. | IIMarckus | |
2014-04-30 | Move RegionCheck into engine/landmarks.asm. | yenatch | |
2014-02-01 | Use :: to export labels between objects. | yenatch | |
This fixes the build. | |||
2013-11-28 | redone landmarks, now with constants | yenatch | |
2013-06-17 | move miscellaneous asm into engine/ | yenatch | |