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path: root/engine/link/link_trade.asm
AgeCommit message (Collapse)Author
2020-11-01Identify some more labels, and make some more consistentRangi
2020-10-29Port more pokegold link engine symbols, and name an unused WRAM byteRangi
2020-10-26Comment, remove, or revise many unreferenced labelsRangi
2020-10-23Identify some more link.asm labels (syncing to pokegold)Rangi
2020-05-29Rename ScrollingMenu_UpdateDisplay.string_2485f (#726)Lhivorde
2020-02-21RTC -> UpdateTimeAndPalsmid-kid
Rename clear misnomer. Most of the related functions in that file aren't really aptly named but I don't know good names right now.
2020-02-13Standardize on lowercase Tilemap and Attrmapmid-kid
We used to have a mixture of TileMap and and Tilemap, as well as the similar AttrMap. Standardize on one.
2018-08-25Use labels instead of constants for HRAMRangi
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
2018-07-23Consistent routine naming convention: 'Foo' wraps '_Foo'Rangi
2018-06-24Fix triple newlines left over from removing address commentsRangi
2018-06-24Remove all address commentsmid-kid
2018-04-01Fix file permissionsmid-kid
I have no idea why this was a thing (do people store this repo on FAT32 flash drives or something?), but quite a bit of files had a permission of 755. This isn't really a problem, but it's inconsistent and weird.
2018-03-13Organize the engine/ directorymid-kid
This is an informed attempt at reorganizing the engine/ directory by creating categorized subdirectories, in order to make it easier to navigate and find things. The directories created are as follows: * engine/game: Contains all "minigames", things like the unown puzzle and slot machine. * engine/gfx: Contains all handling of graphics. From loading palettes to playing animations. * engine/link: Contains all multiplayer functionality. * engine/menu: Contains all generic/misc. menus and menu code. Other, more specialized menus are in their own subdirectories (pokedex, pokegear, party menu, etc). * engine/overworld: Contains all handling of the overworld. From loading and connecting maps to wild encounters and the scripting engine. * engine/pokegear: In the same vein as engine/pokedex, except it could use some more splitting up. * engine/pokemon: Contains everything related to manipulating pokemon data. From the pokemon storage system to evolution and mail. * engine/printer: Contains everything related to printing things as well as the printer communication. * engine/title: Contains intro sequences, title screens and credits.