Age | Commit message (Collapse) | Author |
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We used to have a mixture of TileMap and and Tilemap, as well as the
similar AttrMap. Standardize on one.
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Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
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Renamed `title` to `movies`.
Moved some functions from `engine/routines/` to their fitting
directories, and cleaned up the base `engine/` directory.
Moved `engine/pokemon/tmhm.asm` back to `engine/items/`.
Made a new subdirectory:
* engine/tilesets: Contains all map-related graphics routines.
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