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path: root/engine/movement.asm
AgeCommit message (Expand)Author
2018-01-23Prefix wram labels with w, part 2.luckytyphlosion
2017-12-29Consistently name unknown fields in macros/wram as FieldxxxCrystal
2017-12-26Use "battle_anims" and "sprite_anims" for clarity, not just "anims"Remy Oukaour
2017-12-24Renaming: (fix #412)Remy Oukaour
2017-12-12Identify more sprite-related constantsRemy Oukaour
2016-09-27Person action and facing labels, part 2PikalaxALT
2016-05-14Unify step_sleep macropikalaxalt
2016-04-10Alan's script pointers are now local references; movement_tree_shake for sudo...pikalaxalt
2016-03-01Battle animation annotationsPikalaxALT
2015-12-29More movement stuffPikalaxALT
2015-12-17Movement etc.PikalaxALT
2015-12-15Replaced SignpostItem with Hidden(ItemName)PikalaxALT
2015-12-15No more ItemFragmentPikalaxALT
2015-11-16Movement constants, script stackPikalaxALT
2015-11-15Fix some movement macro/function namesPikalaxALT
2015-11-15Backup prior to global introduction of PERSONTYPE constantsPikalaxALT
2015-11-14More map object, swap StandingTile and NextTilePikalaxALT
2015-11-14More map object workPikalaxALT
2015-11-13Creation of constants for OBJECT_09 indicesPikalaxALT
2015-11-11More splits; map setup labelsPikalaxALT
2015-11-02object_structPikalaxALT
2015-10-29No more -bash000; engine/movement.asm, SPRITEMOVEFNPikalaxALT
2015-07-23Wild Pokemon functions and dataPikalaxALT
2015-07-18Trainer data structure and field move functionsPikalaxALT
2015-06-23Remove trailing newlines.IIMarckus
2015-02-10Blindly use wram labels for everything except mobile, part 2.yenatch
2013-12-23more object struct constantsyenatch
2013-07-20movement command asmyenatch