index
:
pokecrystal
install
master
Pokémon Crystal
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engine
/
movement.asm
Age
Commit message (
Expand
)
Author
2018-02-03
Merge branch 'master' of https://github.com/pret/pokecrystal
Rangi
2018-01-26
Define more bit flag constants
Rangi
2018-01-23
Prefix wram labels with w, part 2.
luckytyphlosion
2017-12-29
Consistently name unknown fields in macros/wram as Fieldxx
xCrystal
2017-12-26
Use "battle_anims" and "sprite_anims" for clarity, not just "anims"
Remy Oukaour
2017-12-24
Renaming: (fix #412)
Remy Oukaour
2017-12-12
Identify more sprite-related constants
Remy Oukaour
2016-09-27
Person action and facing labels, part 2
PikalaxALT
2016-05-14
Unify step_sleep macro
pikalaxalt
2016-04-10
Alan's script pointers are now local references; movement_tree_shake for sudo...
pikalaxalt
2016-03-01
Battle animation annotations
PikalaxALT
2015-12-29
More movement stuff
PikalaxALT
2015-12-17
Movement etc.
PikalaxALT
2015-12-15
Replaced SignpostItem with Hidden(ItemName)
PikalaxALT
2015-12-15
No more ItemFragment
PikalaxALT
2015-11-16
Movement constants, script stack
PikalaxALT
2015-11-15
Fix some movement macro/function names
PikalaxALT
2015-11-15
Backup prior to global introduction of PERSONTYPE constants
PikalaxALT
2015-11-14
More map object, swap StandingTile and NextTile
PikalaxALT
2015-11-14
More map object work
PikalaxALT
2015-11-13
Creation of constants for OBJECT_09 indices
PikalaxALT
2015-11-11
More splits; map setup labels
PikalaxALT
2015-11-02
object_struct
PikalaxALT
2015-10-29
No more -bash000; engine/movement.asm, SPRITEMOVEFN
PikalaxALT
2015-07-23
Wild Pokemon functions and data
PikalaxALT
2015-07-18
Trainer data structure and field move functions
PikalaxALT
2015-06-23
Remove trailing newlines.
IIMarckus
2015-02-10
Blindly use wram labels for everything except mobile, part 2.
yenatch
2013-12-23
more object struct constants
yenatch
2013-07-20
movement command asm
yenatch