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2022-04-05Tile constant makes more sense as negativemid-kid
2022-04-05Cleanup Magic Numbersvulcandth
2022-01-20Use `VRAM_End` in place of `sScratch`Rangi
2021-11-23Use compound assignment operatorsRangi
2021-06-19Standardize capitalization of ".Jumptable"Rangi
2021-04-19Use rgbds 0.5.0Rangi
2021-03-17Consistent labels for each nickname in RAMRangi
2021-02-05Identify some more labelsRangi
2020-12-23Rename some labelsRangi
- Remove "Buffer" suffix from some byte and word quantities - Change "Ptr" to "Pointer" Fixes #789
2020-11-09Replace $0 with 0 for "ld l, a / ld h, 0" idiomRangi
2020-11-01Identify some more labels, and make some more consistentRangi
2020-10-30Extract more RGB data to .pal filesRangi
2020-10-30Identify wSpriteAnimDict key constantsRangi
2020-10-28Identify more WRAM labels, and start a <X>_DummyFunction label conventionRangi
2020-10-28Replace many '; unused' with '; unreferenced'Rangi
2020-10-26Comment, remove, or revise many unreferenced labelsRangi
2020-08-27Use hex for tile IDs in engine/movie/splash.asmmid-kid
2020-08-27Small changes to better match pokegoldmid-kid
2020-08-27Fix some constants surrounding sprite animationsmid-kid
Also commented the use of the field surrounding the struct initialization functions. SPRITEANIMSTRUCT_0C -> SPRITEANIMSTRUCT_VAR1 SPRITEANIMSTRUCT_0D -> SPRITEANIMSTRUCT_VAR2 SPRITEANIMSTRUCT_0E -> SPRITEANIMSTRUCT_VAR3 SPRITEANIMSTRUCT_0F -> SPRITEANIMSTRUCT_VAR4 BATTLEANIMSTRUCT_01 -> BATTLEANIMSTRUCT_OAMFLAGS BATTLEANIMSTRUCT_ANON_JT_INDEX -> BATTLEANIMSTRUCT_JUMPTABLE_INDEX BATTLEANIMSTRUCT_0F -> BATTLEANIMSTRUCT_VAR1 BATTLEANIMSTRUCT_10 -> BATTLEANIMSTRUCT_VAR2
2020-08-27Document splash screen animationmid-kid
2020-08-27Split engine/movie/intro.asm into itself and splash.asmmid-kid
2020-08-27Move all splash screen files to gfx/splashmid-kid
2020-08-05Use TRUE for hCGBPalUpdatemid-kid
2020-08-05Document wTitleScreenSelectedOption variablemid-kid
2020-08-03Minor title screen fixesmid-kid
2020-07-17Port pokered's more local system for trade animation scriptsRangi
Also factor out trade tilemaps
2020-07-08Eliminate enum: use const instead, with case-by-case parallel const ↵Rangi
implementations
2020-07-01Identify more labels, and use the jumptable macro when possibleRangi
2020-06-28Reformat gfx/trade/game_boy.png and fix tools/gfx --preserveRangi
2020-06-21Replace "Unreferenced" labels with "; unreferenced" commentsRangi
2020-06-17Harmonize engine/{movie, pokemon} with pokegold (renames GetSRAMBank to ↵Rangi
OpenSRAM) To do: engine/{menus, overworld}
2020-06-16[in progress] Harmonize more constant and data files with pokegoldRangi
2020-06-16crystal_intro.asm -> intro.asmRangi
2020-05-25Some uses of SCREEN_WIDTH and SCREEN_HEIGHTRangi
2020-04-17More miscellaneous fixes (see #709)Rangi
2020-04-04`dsprite y, ypx, x, xpx, off, attr` -> `dbsprite x, y, xpx, ypx, off, attr`Rangi
2020-03-21rgbds supports 'X - 1' instead of 'X + -1'Rangi
2020-03-01Change how some PNG graphics are formattedRangi
2020-02-13Standardize on lowercase Tilemap and Attrmapmid-kid
We used to have a mixture of TileMap and and Tilemap, as well as the similar AttrMap. Standardize on one.
2020-02-13InitSpriteAnimStruct <-> _InitSpriteAnimStructmid-kid
These were the wrong way around, as the function in home should not be prefixed
2019-11-03Identify intro tilemaps and attrmapsRangi
2019-10-20#641 fixes and additions. (#646)mid-kid
Name a lot of text labels according to our conventions
2019-04-13Merge pull request #622 from mid-kid/masterRangi
TextBox -> Textbox
2019-04-09TextBox -> Textboxmid-kid
Homogenizing names.
2019-03-16common_1 text documentationFontbane
Should be almost everything besides some of the mobile stuff and some debug text. Removed VS stuff oops
2019-02-16Update to rgbds 0.3.8Rangi
2019-01-15Document wSuicuneFramemid-kid
Also fixed inmediate in PlaceMapNameFrame.FillTopBottom to calculate the amount of loops required. (It fills two tiles in the first iteration, and four in the remaining, hence the `-2` and `+1` part).
2018-11-18Resolve issue #575: Rename text commandsRangi
2018-11-05text_jump → text_farmid-kid
The previous name for this was rather misleading. It isn't an actual jump like you'd expect the `jp` instruction to behave as. Instead, it behaves more like a `farcall`. This also makes it consistent with its current command ID name of `TX_FAR`.
2018-08-26Explain wCreditsBlankFrame2bppRangi