Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-04-05 | Tile constant makes more sense as negative | mid-kid | |
2022-04-05 | Cleanup Magic Numbers | vulcandth | |
2022-01-20 | Use `VRAM_End` in place of `sScratch` | Rangi | |
2021-11-23 | Use compound assignment operators | Rangi | |
2021-06-19 | Standardize capitalization of ".Jumptable" | Rangi | |
2021-04-19 | Use rgbds 0.5.0 | Rangi | |
2021-03-17 | Consistent labels for each nickname in RAM | Rangi | |
2021-02-05 | Identify some more labels | Rangi | |
2020-12-23 | Rename some labels | Rangi | |
- Remove "Buffer" suffix from some byte and word quantities - Change "Ptr" to "Pointer" Fixes #789 | |||
2020-11-09 | Replace $0 with 0 for "ld l, a / ld h, 0" idiom | Rangi | |
2020-11-01 | Identify some more labels, and make some more consistent | Rangi | |
2020-10-30 | Extract more RGB data to .pal files | Rangi | |
2020-10-30 | Identify wSpriteAnimDict key constants | Rangi | |
2020-10-28 | Identify more WRAM labels, and start a <X>_DummyFunction label convention | Rangi | |
2020-10-28 | Replace many '; unused' with '; unreferenced' | Rangi | |
2020-10-26 | Comment, remove, or revise many unreferenced labels | Rangi | |
2020-08-27 | Use hex for tile IDs in engine/movie/splash.asm | mid-kid | |
2020-08-27 | Small changes to better match pokegold | mid-kid | |
2020-08-27 | Fix some constants surrounding sprite animations | mid-kid | |
Also commented the use of the field surrounding the struct initialization functions. SPRITEANIMSTRUCT_0C -> SPRITEANIMSTRUCT_VAR1 SPRITEANIMSTRUCT_0D -> SPRITEANIMSTRUCT_VAR2 SPRITEANIMSTRUCT_0E -> SPRITEANIMSTRUCT_VAR3 SPRITEANIMSTRUCT_0F -> SPRITEANIMSTRUCT_VAR4 BATTLEANIMSTRUCT_01 -> BATTLEANIMSTRUCT_OAMFLAGS BATTLEANIMSTRUCT_ANON_JT_INDEX -> BATTLEANIMSTRUCT_JUMPTABLE_INDEX BATTLEANIMSTRUCT_0F -> BATTLEANIMSTRUCT_VAR1 BATTLEANIMSTRUCT_10 -> BATTLEANIMSTRUCT_VAR2 | |||
2020-08-27 | Document splash screen animation | mid-kid | |
2020-08-27 | Split engine/movie/intro.asm into itself and splash.asm | mid-kid | |
2020-08-27 | Move all splash screen files to gfx/splash | mid-kid | |
2020-08-05 | Use TRUE for hCGBPalUpdate | mid-kid | |
2020-08-05 | Document wTitleScreenSelectedOption variable | mid-kid | |
2020-08-03 | Minor title screen fixes | mid-kid | |
2020-07-17 | Port pokered's more local system for trade animation scripts | Rangi | |
Also factor out trade tilemaps | |||
2020-07-08 | Eliminate enum: use const instead, with case-by-case parallel const ↵ | Rangi | |
implementations | |||
2020-07-01 | Identify more labels, and use the jumptable macro when possible | Rangi | |
2020-06-28 | Reformat gfx/trade/game_boy.png and fix tools/gfx --preserve | Rangi | |
2020-06-21 | Replace "Unreferenced" labels with "; unreferenced" comments | Rangi | |
2020-06-17 | Harmonize engine/{movie, pokemon} with pokegold (renames GetSRAMBank to ↵ | Rangi | |
OpenSRAM) To do: engine/{menus, overworld} | |||
2020-06-16 | [in progress] Harmonize more constant and data files with pokegold | Rangi | |
2020-06-16 | crystal_intro.asm -> intro.asm | Rangi | |
2020-05-25 | Some uses of SCREEN_WIDTH and SCREEN_HEIGHT | Rangi | |
2020-04-17 | More miscellaneous fixes (see #709) | Rangi | |
2020-04-04 | `dsprite y, ypx, x, xpx, off, attr` -> `dbsprite x, y, xpx, ypx, off, attr` | Rangi | |
2020-03-21 | rgbds supports 'X - 1' instead of 'X + -1' | Rangi | |
2020-03-01 | Change how some PNG graphics are formatted | Rangi | |
2020-02-13 | Standardize on lowercase Tilemap and Attrmap | mid-kid | |
We used to have a mixture of TileMap and and Tilemap, as well as the similar AttrMap. Standardize on one. | |||
2020-02-13 | InitSpriteAnimStruct <-> _InitSpriteAnimStruct | mid-kid | |
These were the wrong way around, as the function in home should not be prefixed | |||
2019-11-03 | Identify intro tilemaps and attrmaps | Rangi | |
2019-10-20 | #641 fixes and additions. (#646) | mid-kid | |
Name a lot of text labels according to our conventions | |||
2019-04-13 | Merge pull request #622 from mid-kid/master | Rangi | |
TextBox -> Textbox | |||
2019-04-09 | TextBox -> Textbox | mid-kid | |
Homogenizing names. | |||
2019-03-16 | common_1 text documentation | Fontbane | |
Should be almost everything besides some of the mobile stuff and some debug text. Removed VS stuff oops | |||
2019-02-16 | Update to rgbds 0.3.8 | Rangi | |
2019-01-15 | Document wSuicuneFrame | mid-kid | |
Also fixed inmediate in PlaceMapNameFrame.FillTopBottom to calculate the amount of loops required. (It fills two tiles in the first iteration, and four in the remaining, hence the `-2` and `+1` part). | |||
2018-11-18 | Resolve issue #575: Rename text commands | Rangi | |
2018-11-05 | text_jump → text_far | mid-kid | |
The previous name for this was rather misleading. It isn't an actual jump like you'd expect the `jp` instruction to behave as. Instead, it behaves more like a `farcall`. This also makes it consistent with its current command ID name of `TX_FAR`. | |||
2018-08-26 | Explain wCreditsBlankFrame2bpp | Rangi | |