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path: root/engine/namingscreen.asm
AgeCommit message (Expand)Author
2018-01-21Separate new_game graphicsRemy Oukaour
2018-01-20PARTY_LENGTH; MON_NAME; sgb_border.binRemy Oukaour
2018-01-19Japanese characters in Japanese text (e.g. "ォ" not "," for $f4)Remy Oukaour
2018-01-19More UnicodeRemy Oukaour
2018-01-16Remove Predef_ prefix from routines listed in PredefPointersRemy Oukaour
2018-01-15Group unused dataRemy Oukaour
2018-01-14Merge branch 'master' of https://github.com/xCrystal/pokecrystal (resolve PR ...Remy Oukaour
2018-01-14GFX tile sizes in decimalRemy Oukaour
2018-01-12Merge branch 'patch' of https://github.com/mid-kid/pokecrystalRemy Oukaour
2018-01-12Label frameset 09mid-kid
2018-01-11Local UI tiles don't belong in charmapRemy Oukaour
2018-01-11Disambiguate some uses of wcf64/5/6Remy Oukaour
2018-01-11More constants and data tablesRemy Oukaour
2018-01-10Arrays end with -1, not $ffRemy Oukaour
2018-01-09Move data/palettes/ .pal files into gfx/Remy Oukaour
2018-01-02More unreferenced labels and unused textxCrystal
2018-01-02Consistent predef function namesxCrystal
2018-01-02Clean up XXX comments for unused contentxCrystal
2017-12-29Clean up changes in 3c6c80fxCrystal
2017-12-29LY_BLANK and rLCDC constantsxCrystal
2017-12-28Lowercase v for VRAM addressesxCrystal
2017-12-25Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100`...Remy Oukaour
2017-12-24callba/callab → farcall/callfarRemy Oukaour
2017-12-11Move more data tables into data/ files.Remy Oukaour
2017-12-09Move some gfx/unknown/ files into meaningful directoriesRemy Oukaour
2017-12-09Document constants with comments, actual names, and more thorough usageRemy Oukaour
2017-06-09Replace ‘jp [hl]’ with ‘jp hl’Ben10do
2016-06-25These are actually .1bpp filesScott Norton
2016-06-06Remaining layout constantspikalaxalt
2016-05-04More splitting of main.asm; remove unneeded rept 2pikalaxalt
2016-04-10Local labels starting with lowercase letters are no longer decorated with a t...pikalaxalt
2016-03-01Battle animation annotationsPikalaxALT
2016-01-27Fix marts using hard-coded bank numberPikalaxALT
2016-01-09Pokegear functions and RAM labelsPikalaxALT
2016-01-09Finish labels in engine/namingscreen.asmPikalaxALT
2016-01-09Split base statsPikalaxALT
2015-12-18Events and some WRAM cleanupPikalaxALT
2015-12-10slot machinesPikalaxALT
2015-12-05Celebi EventPikalaxALT
2015-12-04More work on animationsPikalaxALT
2015-12-02Crystal IntroPikalaxALT
2015-12-01Break up engine/sprites.asm; address yenatch's commentsPikalaxALT
2015-11-20Annotate battle tower text bugPikalaxALT
2015-11-18engine/compose_mail.asm; ldpixelPikalaxALT
2015-11-13SpriteAnimPikalaxALT
2015-11-11More splits; map setup labelsPikalaxALT
2015-11-11Further split bank 4PikalaxALT