Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-06-08 | Rename `prioritysjump` to `sdefer` | Rangi | |
2021-03-22 | Miscellaneous cleanup | Rangi | |
2021-03-17 | Assert some more table widths | Rangi | |
2021-01-09 | Rename GetFarHalfword to GetFarWord | Rangi | |
Fixes #796 | |||
2020-12-23 | Remove "Buffer" suffix from two HRAM labels | Rangi | |
2020-11-17 | Correct some filename comments | Rangi | |
2020-11-17 | Resolve some "???" comments | Rangi | |
2020-10-28 | Identify more WRAM labels, and start a <X>_DummyFunction label convention | Rangi | |
2020-10-26 | Comment, remove, or revise many unreferenced labels | Rangi | |
2020-10-06 | Update battle anim bg function comments, and identify more unnamed labels | Rangi | |
2020-10-04 | Identify some more unnamed labels | Rangi | |
2020-07-17 | return → endcallback, reloadandreturn → reloadend | Rangi | |
2020-06-21 | Replace "Unreferenced" labels with "; unreferenced" comments | Rangi | |
2020-06-17 | Harmonize engine/overworld with pokegold | Rangi | |
2020-04-16 | Fix #709 miscellaneous issues | Rangi | |
2020-02-04 | Use CMDQUEUE constants | Rangi | |
2019-11-03 | Identify PLAYERMOVEMENT_* constants | Rangi | |
2019-11-03 | Rename OBJECT_LENGTH to MAPOBJECT_LENGTH and OBJECT_STRUCT_LENGTH to ↵ | Rangi | |
OBJECT_LENGTH | |||
2019-04-23 | More fixes for fixes | Rangi | |
2019-04-08 | Identify and eliminate wEngineBuffer1-5 | Rangi | |
2019-03-10 | Rename some call/jump script commands to avoid confusion with jr/jp asm ↵ | Rangi | |
instructions Fixes #580 | |||
2019-03-10 | Rename more script commands for consistency and predictability | Rangi | |
Fixes #540 | |||
2019-03-03 | Define constants for map event sizes | Rangi | |
2019-01-24 | Use and define more WRAM constants | Rangi | |
2018-10-11 | Rename CheckTrainerBattle | mid-kid | |
Renamed to be more in line with our current coding standards. Hopefully this is slightly more readable. | |||
2018-09-09 | Curr -> Cur | Rangi | |
2018-08-25 | Use labels instead of constants for HRAM | Rangi | |
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld | |||
2018-07-29 | Make reviewed fixes; standardize on " + " | Rangi | |
2018-07-29 | ; entries correspond to PLAYEREVENT_* constants | Rangi | |
2018-07-18 | Make proper cmdqueue constants | mid-kid | |
2018-06-25 | Merge events_2.asm with events.asm | Rangi | |
(events_2.asm was only separate because scripting.asm intervenes; but other files have a similar "code / INCLUDE self-contained code / more code" structure to this) | |||
2018-06-25 | No space between labels and bodies | Rangi | |
2018-06-24 | Remove all address comments | mid-kid | |
2018-03-13 | Organize the engine/ directory | mid-kid | |
This is an informed attempt at reorganizing the engine/ directory by creating categorized subdirectories, in order to make it easier to navigate and find things. The directories created are as follows: * engine/game: Contains all "minigames", things like the unown puzzle and slot machine. * engine/gfx: Contains all handling of graphics. From loading palettes to playing animations. * engine/link: Contains all multiplayer functionality. * engine/menu: Contains all generic/misc. menus and menu code. Other, more specialized menus are in their own subdirectories (pokedex, pokegear, party menu, etc). * engine/overworld: Contains all handling of the overworld. From loading and connecting maps to wild encounters and the scripting engine. * engine/pokegear: In the same vein as engine/pokedex, except it could use some more splitting up. * engine/pokemon: Contains everything related to manipulating pokemon data. From the pokemon storage system to evolution and mail. * engine/printer: Contains everything related to printing things as well as the printer communication. * engine/title: Contains intro sequences, title screens and credits. |