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path: root/engine/overworld/map_setup.asm
AgeCommit message (Collapse)Author
2020-10-28Replace many '; unused' with '; unreferenced'Rangi
2020-07-22Treat map setup commands like trade script commandsRangi
Fixes #736
2020-07-13Define map setup commands as macros like other script commandsRangi
2020-06-21Comment more ROM labels as unreferencedRangi
(Some unreferenced labels are above code which is still used via fallthrough!)
2020-06-21Replace "Unreferenced" labels with "; unreferenced" commentsRangi
2020-06-16ReplaceKrisSprite -> UpdatePlayerSpriteRangi
2020-04-17More miscellaneous fixes (see #709)Rangi
2020-01-06Merge branch 'master' into audio-macrosdannye
2020-01-04Merge pull request #660 from mid-kid/masterRangi
Make the map setup commands match the actual function names better
2019-12-03Update some labelsRangi
2019-11-18Make the map setup commands match the actual function names bettermid-kid
These functions used as map setup commands are used in other places, too, so I can't prefix them under the same. The names should match except I won't repeat "map" in a map setup command name.
2019-09-02Update audio macros and argumentsdannye
and update related labels/constants/comments this fixes a lot of mistakes and maximizes compatibility with red
2018-08-25Use labels instead of constants for HRAMRangi
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
2018-06-24Fix triple newlines left over from removing address commentsRangi
2018-06-24Remove all address commentsmid-kid
2018-03-13Organize the engine/ directorymid-kid
This is an informed attempt at reorganizing the engine/ directory by creating categorized subdirectories, in order to make it easier to navigate and find things. The directories created are as follows: * engine/game: Contains all "minigames", things like the unown puzzle and slot machine. * engine/gfx: Contains all handling of graphics. From loading palettes to playing animations. * engine/link: Contains all multiplayer functionality. * engine/menu: Contains all generic/misc. menus and menu code. Other, more specialized menus are in their own subdirectories (pokedex, pokegear, party menu, etc). * engine/overworld: Contains all handling of the overworld. From loading and connecting maps to wild encounters and the scripting engine. * engine/pokegear: In the same vein as engine/pokedex, except it could use some more splitting up. * engine/pokemon: Contains everything related to manipulating pokemon data. From the pokemon storage system to evolution and mail. * engine/printer: Contains everything related to printing things as well as the printer communication. * engine/title: Contains intro sequences, title screens and credits.