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path: root/engine/overworld/player_movement.asm
AgeCommit message (Collapse)Author
2021-03-24Sync some files with pokegoldRangi
2021-03-04Verify data table sizes with table_width and assert_table_length macrosRangi
This was discussed in #706 It also uncovered some off-by-one issues with defining some constants. A few structs now use rsreset/_RS to define their offset constants, as discussed in #739
2020-12-23Remove "Buffer" suffix from two HRAM labelsRangi
2020-10-28Replace many '; unused' with '; unreferenced'Rangi
2020-10-04Identify some more unnamed labelsRangi
2020-06-16ReplaceKrisSprite -> UpdatePlayerSpriteRangi
2020-04-30Miscellaneous updatesRangi
- `PREDEFPAL_00` -> `PREDEFPAL_ROUTES` (observed from `LoadSGBLayout.GetMapPalsIndex.route`) - `$0` -> `PLAYER` (standard person ID) - Fix some whitespace formatting
2020-02-13Define TileCollisionTable as a standard 'db' seriesRangi
2019-11-03Identify PLAYERMOVEMENT_* constantsRangi
2019-04-08Identify and eliminate wEngineBuffer1-5Rangi
2018-12-09Formatting and commentsRangi
2018-08-25Use labels instead of constants for HRAMRangi
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
2018-07-16Fewer uses of 'Thing2 - Thing1' for sizeof(Thing)Rangi
2018-06-25No space between labels and bodiesRangi
2018-06-24Remove all address commentsmid-kid
2018-05-23More sprite movement data flag constantsRangi
2018-04-01Fix file permissionsmid-kid
I have no idea why this was a thing (do people store this repo on FAT32 flash drives or something?), but quite a bit of files had a permission of 755. This isn't really a problem, but it's inconsistent and weird.
2018-03-13Organize the engine/ directorymid-kid
This is an informed attempt at reorganizing the engine/ directory by creating categorized subdirectories, in order to make it easier to navigate and find things. The directories created are as follows: * engine/game: Contains all "minigames", things like the unown puzzle and slot machine. * engine/gfx: Contains all handling of graphics. From loading palettes to playing animations. * engine/link: Contains all multiplayer functionality. * engine/menu: Contains all generic/misc. menus and menu code. Other, more specialized menus are in their own subdirectories (pokedex, pokegear, party menu, etc). * engine/overworld: Contains all handling of the overworld. From loading and connecting maps to wild encounters and the scripting engine. * engine/pokegear: In the same vein as engine/pokedex, except it could use some more splitting up. * engine/pokemon: Contains everything related to manipulating pokemon data. From the pokemon storage system to evolution and mail. * engine/printer: Contains everything related to printing things as well as the printer communication. * engine/title: Contains intro sequences, title screens and credits.