| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2018-03-13 | Organize the engine/ directory | mid-kid | |
| This is an informed attempt at reorganizing the engine/ directory by creating categorized subdirectories, in order to make it easier to navigate and find things. The directories created are as follows: * engine/game: Contains all "minigames", things like the unown puzzle and slot machine. * engine/gfx: Contains all handling of graphics. From loading palettes to playing animations. * engine/link: Contains all multiplayer functionality. * engine/menu: Contains all generic/misc. menus and menu code. Other, more specialized menus are in their own subdirectories (pokedex, pokegear, party menu, etc). * engine/overworld: Contains all handling of the overworld. From loading and connecting maps to wild encounters and the scripting engine. * engine/pokegear: In the same vein as engine/pokedex, except it could use some more splitting up. * engine/pokemon: Contains everything related to manipulating pokemon data. From the pokemon storage system to evolution and mail. * engine/printer: Contains everything related to printing things as well as the printer communication. * engine/title: Contains intro sequences, title screens and credits. | |||
| 2018-01-23 | Prefix wram labels with w, part 2. | luckytyphlosion | |
| 2018-01-20 | PARTY_LENGTH; MON_NAME; sgb_border.bin | Remy Oukaour | |
| 2018-01-16 | Remove Predef_ prefix from routines listed in PredefPointers | Remy Oukaour | |
| 2018-01-02 | Consistent predef function names | xCrystal | |
| 2018-01-02 | Clean up XXX comments for unused content | xCrystal | |
| 2017-12-28 | Lowercase v for VRAM addresses | xCrystal | |
| 2017-12-24 | callba/callab → farcall/callfar | Remy Oukaour | |
| 2017-12-15 | Move predef/ files into engine/ | Remy Oukaour | |
| Get rid of single-file engine/ subdirectories Move tilesets/ palettes unrelated to individual tilesets into data/palettes/ (more from engine/colors.asm can be moved here too) | |||
| 2016-05-11 | Name all printer functions | pikalaxalt | |
| 2016-05-10 | Name all functions in event/ | pikalaxalt | |
| 2016-05-10 | Labeled every function in ROM0 that's referenced in the source | pikalaxalt | |
| 2016-05-04 | More splitting of main.asm; remove unneeded rept 2 | pikalaxalt | |
| 2016-04-10 | Local labels starting with capital letters are now decorated with a trailing ↵ | pikalaxalt | |
| colon; remove trailing whitespace; globally correct line endings to UNIX style | |||
| 2015-12-26 | jumptable macro repurposed | PikalaxALT | |
| 2015-12-15 | Menu | PikalaxALT | |
| 2015-11-28 | Renaming sections, further dissolving main.asm | PikalaxALT | |
| 2015-11-23 | trade animation | PikalaxALT | |
| 2015-11-19 | main.asm is now under 30k lines | PikalaxALT | |
