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path: root/engine/printer/printer.asm
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2021-03-24Sync some files with pokegoldRangi
2020-12-23Rename some labelsRangi
- Remove "Buffer" suffix from some byte and word quantities - Change "Ptr" to "Pointer" Fixes #789
2020-12-07FarString -> PlaceFarString, and document a BrokenPlaceFarString bugRangi
2020-11-09Replace $0 with 0 for "ld l, a / ld h, 0" idiomRangi
2020-10-28Identify more WRAM labels, and start a <X>_DummyFunction label conventionRangi
2020-10-05Identify some more unnamed labelsRangi
2020-10-04Identify some more unnamed labelsRangi
2020-06-21Replace "Unreferenced" labels with "; unreferenced" commentsRangi
2020-06-21Remove some more raw addressesRangi
2020-06-20Remove RAM address commentsRangi
2020-06-17Harmonize engine/{movie, pokemon} with pokegold (renames GetSRAMBank to ↵Rangi
OpenSRAM) To do: engine/{menus, overworld}
2020-06-17Harmonize engine/{phone, pokedex, pokegear, printer, rtc, tilesets} with ↵Rangi
pokegold To do: engine/{menus, movie, overworld, pokemon}
2020-06-16Harmonize some more symbols with pokegoldRangi
2020-02-21Fix some comments and inmediatesmid-kid
2020-02-13Standardize on lowercase Tilemap and Attrmapmid-kid
We used to have a mixture of TileMap and and Tilemap, as well as the similar AttrMap. Standardize on one.
2020-02-13Call_LoadTempTileMapToTileMap → SafeLoadTempTileMapToTileMapmid-kid
Stupid name is stupid smh tbh fam.
2019-05-25Fix usage of rIE and rSC constantsmid-kid
2019-05-11Some more GB Printer documentationRangi
2019-04-09TextBox -> Textboxmid-kid
Homogenizing names.
2018-08-25Use labels instead of constants for HRAMRangi
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
2018-07-29Add meaningful aliases for wd265Rangi
Introduce MONICON_* constants Introduce BATTLEPLAYERACTION_* constants
2018-07-23Consistent routine naming convention: 'Foo' wraps '_Foo'Rangi
2018-06-25Keep more data/ INCLUDEs with relevant routinesRangi
2018-06-24Remove all address commentsmid-kid
2018-04-01Fix file permissionsmid-kid
I have no idea why this was a thing (do people store this repo on FAT32 flash drives or something?), but quite a bit of files had a permission of 755. This isn't really a problem, but it's inconsistent and weird.
2018-03-13Organize the engine/ directorymid-kid
This is an informed attempt at reorganizing the engine/ directory by creating categorized subdirectories, in order to make it easier to navigate and find things. The directories created are as follows: * engine/game: Contains all "minigames", things like the unown puzzle and slot machine. * engine/gfx: Contains all handling of graphics. From loading palettes to playing animations. * engine/link: Contains all multiplayer functionality. * engine/menu: Contains all generic/misc. menus and menu code. Other, more specialized menus are in their own subdirectories (pokedex, pokegear, party menu, etc). * engine/overworld: Contains all handling of the overworld. From loading and connecting maps to wild encounters and the scripting engine. * engine/pokegear: In the same vein as engine/pokedex, except it could use some more splitting up. * engine/pokemon: Contains everything related to manipulating pokemon data. From the pokemon storage system to evolution and mail. * engine/printer: Contains everything related to printing things as well as the printer communication. * engine/title: Contains intro sequences, title screens and credits.