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2018-03-14Organize the engine/ directory, take 2mid-kid
Renamed `game` to `games` and `menu` to `menus`. Moved some functions from `engine/routines/` to their fitting subdirectories. Made two new subdirectories: * engine/rtc: Contains all RTC-related things. Menus, hardware, misc functions. * engine/items: Contains all item-related things. Pack, item effects, other item handlers.
2018-01-23Prefix wram labels with w, part 2.luckytyphlosion
2018-01-14Merge branch 'dev' of https://github.com/TheMostCuriousThing/pokecrystal ↵Remy Oukaour
(resolve PR #460) # Conflicts: # engine/battle/core.asm # engine/save.asm
2018-01-08Document hardcoded SRAM addresses.Adelaide Walter
2018-01-08Use BANK for hardcoded SRAM banks (except for vestigial refs to JP's banks 4-7)Adelaide Walter
2018-01-02More unreferenced labels cleanupxCrystal
2018-01-02Clean up XXX comments for unused contentxCrystal
2017-12-24Change a few Unknown labelsRemy Oukaour
2017-12-24callba/callab → farcall/callfarRemy Oukaour
2017-12-11Add constants for time-of-day boundariesRemy Oukaour
Split off more misc constants into proper files
2017-12-11Document macros/map.asmRemy Oukaour
Rename MORN/DAY/NITE to MORN_F/DAY_F/NITE_F; use MORN/DAY/NITE for shifted values (cleaner for person_events) Prefix FLOOR to the `elevfloor` constants
2016-05-04More splitting of main.asm; remove unneeded rept 2pikalaxalt
2015-12-18Events and some WRAM cleanupPikalaxALT
2015-12-15MenuPikalaxALT
2013-09-07move common asm from engine/ to common/yenatch
engine/ was getting really bloated and common asm wasnt what it was made for
2013-09-03split some RTC interfaces into engine/rtc.asmyenatch