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2020-12-23Rename some labelsRangi
- Remove "Buffer" suffix from some byte and word quantities - Change "Ptr" to "Pointer" Fixes #789
2020-12-04text "<PARA>..." → text_start and para "..."Rangi
2020-11-09Replace $0 with 0 for "ld l, a / ld h, 0" idiomRangi
2020-11-03Identify more uses of wBuffer1-6Rangi
2020-10-06Update battle anim bg function comments, and identify more unnamed labelsRangi
2020-10-05Identify some more unnamed labelsRangi
2020-10-05Identify more unnamed labelsRangi
2020-06-21Replace "Unreferenced" labels with "; unreferenced" commentsRangi
2020-06-17Harmonize engine/{movie, pokemon} with pokegold (renames GetSRAMBank to ↵Rangi
OpenSRAM) To do: engine/{menus, overworld}
2020-06-17Harmonize engine/{phone, pokedex, pokegear, printer, rtc, tilesets} with ↵Rangi
pokegold To do: engine/{menus, movie, overworld, pokemon}
2020-06-17Harmonize engine/{gfx, items, link, math} with pokegoldRangi
2020-06-16Harmonize some more symbols with pokegoldRangi
2020-02-28'and BANK' -> 'aka BANK'Rangi
2020-02-25Fix SRAM references in Function140aemid-kid
2020-02-13Standardize on lowercase Tilemap and Attrmapmid-kid
We used to have a mixture of TileMap and and Tilemap, as well as the similar AttrMap. Standardize on one.
2019-11-03Bit 6 of PrintNum left-aligns numbersRangi
2019-10-20#641 fixes and additions. (#646)mid-kid
Name a lot of text labels according to our conventions
2019-04-13Merge pull request #622 from mid-kid/masterRangi
TextBox -> Textbox
2019-04-09TextBox -> Textboxmid-kid
Homogenizing names.
2019-03-16common_1 text documentationFontbane
Should be almost everything besides some of the mobile stuff and some debug text. Removed VS stuff oops
2019-02-16Update to rgbds 0.3.8Rangi
2019-02-08Separate the 200-byte c608-to-c6d0 union and the 280-byte c6d0-to-c7e8 unionRangi
2018-11-18Resolve issue #575: Rename text commandsRangi
2018-11-05text_jump → text_farmid-kid
The previous name for this was rather misleading. It isn't an actual jump like you'd expect the `jp` instruction to behave as. Instead, it behaves more like a `farcall`. This also makes it consistent with its current command ID name of `TX_FAR`.
2018-08-25Use labels instead of constants for HRAMRangi
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
2018-07-29Add meaningful aliases for wd265Rangi
Introduce MONICON_* constants Introduce BATTLEPLAYERACTION_* constants
2018-06-24Fix triple newlines left over from removing address commentsRangi
2018-06-25Remove even more address commentsmid-kid
That should be all of them this time
2018-06-24Remove all address commentsmid-kid
2018-04-04Fix snake_case filenamesmid-kid
Renamed a bunch of files, most of them one-off functions, to better fit the general snake_case naming scheme. Also renamed some awfully long filenames.
2018-04-01Fix file permissionsmid-kid
I have no idea why this was a thing (do people store this repo on FAT32 flash drives or something?), but quite a bit of files had a permission of 755. This isn't really a problem, but it's inconsistent and weird.
2018-03-25Organize the engine/ directory, director's cutmid-kid
Cleaned up `engine/routines`, in favor of moving files into more appropriate directories. predef-related routines are now in top-level `engine`. `rtc/delete_save_change_clock.asm` has been split into both `menus/delete_save.asm` and `rtc/reset_password.asm`. Made a new subdirectory: * engine/math: Contains all generic math-related routines.
2018-03-14Organize the engine/ directory, take 2mid-kid
Renamed `game` to `games` and `menu` to `menus`. Moved some functions from `engine/routines/` to their fitting subdirectories. Made two new subdirectories: * engine/rtc: Contains all RTC-related things. Menus, hardware, misc functions. * engine/items: Contains all item-related things. Pack, item effects, other item handlers.