Age | Commit message (Collapse) | Author |
|
- Remove "Buffer" suffix from some byte and word quantities
- Change "Ptr" to "Pointer"
Fixes #789
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
OpenSRAM)
To do: engine/{menus, overworld}
|
|
pokegold
To do: engine/{menus, movie, overworld, pokemon}
|
|
|
|
|
|
|
|
|
|
We used to have a mixture of TileMap and and Tilemap, as well as the
similar AttrMap. Standardize on one.
|
|
|
|
Name a lot of text labels according to our conventions
|
|
TextBox -> Textbox
|
|
Homogenizing names.
|
|
Should be almost everything besides some of the mobile stuff and some debug text.
Removed VS stuff
oops
|
|
|
|
|
|
|
|
The previous name for this was rather misleading. It isn't an actual
jump like you'd expect the `jp` instruction to behave as. Instead, it
behaves more like a `farcall`.
This also makes it consistent with its current command ID name of
`TX_FAR`.
|
|
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
|
|
Introduce MONICON_* constants
Introduce BATTLEPLAYERACTION_* constants
|
|
|
|
That should be all of them this time
|
|
|
|
Renamed a bunch of files, most of them one-off functions, to better fit
the general snake_case naming scheme. Also renamed some awfully long filenames.
|
|
I have no idea why this was a thing (do people store this repo on FAT32
flash drives or something?), but quite a bit of files had a permission
of 755. This isn't really a problem, but it's inconsistent and weird.
|
|
Cleaned up `engine/routines`, in favor of moving files into more
appropriate directories. predef-related routines are now in top-level
`engine`.
`rtc/delete_save_change_clock.asm` has been split into both
`menus/delete_save.asm` and `rtc/reset_password.asm`.
Made a new subdirectory:
* engine/math: Contains all generic math-related routines.
|
|
Renamed `game` to `games` and `menu` to `menus`.
Moved some functions from `engine/routines/` to their fitting subdirectories.
Made two new subdirectories:
* engine/rtc: Contains all RTC-related things. Menus, hardware, misc
functions.
* engine/items: Contains all item-related things. Pack, item effects,
other item handlers.
|