summaryrefslogtreecommitdiff
path: root/engine/scripting.asm
AgeCommit message (Collapse)Author
2015-10-24About time I got to these functionsPikalaxALT
2015-10-19So very jumbPikalaxALT
2015-10-17Add commented numbers to map/group constantsPikalaxALT
2015-10-17Battle intro animation functionPikalaxALT
2015-10-10Annotation of PrintNum arguments in bc, and radio functionsPikalaxALT
2015-10-07Labeling of AI item and wild encounter functionsPikalaxALT
2015-10-07More labels, including fns responsible for partymon generationPikalaxALT
2015-07-25Merge yenatch:map-objectsPikalaxALT
2015-07-23Wild Pokemon functions and dataPikalaxALT
Replaced encounter rates with percent values Added new constants denoting the number of wild Pokemon in the grass and water wild constructs Annotated and relabeled the encounter generating functions Renamed a WRAM address associaed with the temporary storage of the wild Pokemon's species Moved spawn constants to constants/map_constants.asm for use anywhere in the disassembly
2015-07-22Various annotationsPikalaxALT
Annotated the SGB functions in predef/sgb.asm, and some of the map scripts. Renamed several functions in home. Renamed six WRAM addresses corresponding to party icon animations, and renamed several others relative to these.
2015-07-21Add constants for common map object ids.yenatch
2015-07-20Reverted ld_hl_pointer macroPikalaxALT
2015-07-20Fix unnecessary white space and retire add_n_timesPikalaxALT
2015-07-20More label updates, moved predefs to new filePikalaxALT
Also named most of the engine and event flag constants.
2015-07-18Trainer data structure and field move functionsPikalaxALT
Trainer data in map scripts is now a macro-defined structure. Field move functions in main.asm are now nearly completely annotated, with local references. Trailing white space deleted.
2015-07-18Updated signpost items and person_event flagsPikalaxALT
2015-07-17More annotations and interpretations of functions and scriptsPikalaxALT
2015-07-15More enumeration of constants, more annotations of scripts.PikalaxALT
2015-06-23Remove trailing newlines.IIMarckus
2015-05-18Merge remote-tracking branch 'kanzure/master'yenatch
2015-05-18Use more constants in the event scripting engine.yenatch
2015-05-18Fix a static address.IIMarckus
2015-02-10Blind wram labels part 3.yenatch
2015-01-20Stop using the preprocessor.yenatch
2014-12-29Recombine the event engine objects.yenatch
They must be in the same bank to work, and defining sections with static banks should only be used to produce an identical rom. They were only split in the first place to minimize the amount of code tahat needed to be rebuilt based on a single constant, which in retrospect was meaningless.
2014-09-30Miscellaneous formatting cleanup.yenatch
2014-07-22Fix "name" event command parameter comments.yenatch
2014-07-22Reflect the extra loadwilddata argument in its function comment.yenatch
2014-07-19Name the script special function and clean up a couple specials.yenatch
2014-07-18Name cry functions in home.asm.yenatch
2014-06-17Contest battle type and comment the battle menu.yenatch
2014-06-16Use a predef macro that takes labels instead of juggling constants.yenatch
Besides making predefs convenient, naming a predef no longer requires adding or renaming a predef constant. This also lets predefs be rearranged at will.
2014-06-12Consolidate monster structs in wram and sram.yenatch
The PartyMon struct is really the box struct with volatile variables like status added. Some other labels have been reworked. Move structs no longer have explicit labels since their location is arbitrary and usually shared.
2014-05-21Comment music functions in home.asm.yenatch
2014-04-12Replace static bank 0 calls in the event scripting engine.yenatch
2014-03-03Label map trigger functions in home.asm.yenatch
2014-03-01Smoke out bank 4.yenatch
Highlights: contest trainers and mons
2014-02-05Move includes into object bases instead of their version wrappers.yenatch
2014-02-01Use :: to export labels between objects.yenatch
This fixes the build.
2013-12-27more npc trade cleanupyenatch
2013-12-04YesNoBoxyenatch
2013-12-02more 3pt macro labels; shorten 3pt macros to take just a labelyenatch
static addresses should be avoided anyway
2013-12-01shorten redundant text_jump macrosyenatch
2013-11-22version checks for event script commands and move in related asmyenatch
2013-11-22version-sensitive objects for egg moves and evos/attacksyenatch
this way main.o and wram.o are version-neutral
2013-10-25Merge commit '789469c' into merge-mrwintyenatch
Conflicts: main.asm
2013-10-25Merge commit '546c17ad' into merge-mrwintyenatch
Conflicts: engine/scripting.asm main.asm
2013-10-08rename 'StartMusic' to 'PlayMusic'yenatch
2013-10-08rename 'StartSFX' to 'PlaySFX'yenatch
2013-10-02* last callab/callba macrosMr Wint