Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-05-18 | Fix a static address. | IIMarckus | |
2015-02-10 | Blind wram labels part 3. | yenatch | |
2015-01-20 | Stop using the preprocessor. | yenatch | |
2014-12-29 | Recombine the event engine objects. | yenatch | |
They must be in the same bank to work, and defining sections with static banks should only be used to produce an identical rom. They were only split in the first place to minimize the amount of code tahat needed to be rebuilt based on a single constant, which in retrospect was meaningless. | |||
2014-09-30 | Miscellaneous formatting cleanup. | yenatch | |
2014-07-22 | Fix "name" event command parameter comments. | yenatch | |
2014-07-22 | Reflect the extra loadwilddata argument in its function comment. | yenatch | |
2014-07-19 | Name the script special function and clean up a couple specials. | yenatch | |
2014-07-18 | Name cry functions in home.asm. | yenatch | |
2014-06-17 | Contest battle type and comment the battle menu. | yenatch | |
2014-06-16 | Use a predef macro that takes labels instead of juggling constants. | yenatch | |
Besides making predefs convenient, naming a predef no longer requires adding or renaming a predef constant. This also lets predefs be rearranged at will. | |||
2014-06-12 | Consolidate monster structs in wram and sram. | yenatch | |
The PartyMon struct is really the box struct with volatile variables like status added. Some other labels have been reworked. Move structs no longer have explicit labels since their location is arbitrary and usually shared. | |||
2014-05-21 | Comment music functions in home.asm. | yenatch | |
2014-04-12 | Replace static bank 0 calls in the event scripting engine. | yenatch | |
2014-03-03 | Label map trigger functions in home.asm. | yenatch | |
2014-03-01 | Smoke out bank 4. | yenatch | |
Highlights: contest trainers and mons | |||
2014-02-05 | Move includes into object bases instead of their version wrappers. | yenatch | |
2014-02-01 | Use :: to export labels between objects. | yenatch | |
This fixes the build. | |||
2013-12-27 | more npc trade cleanup | yenatch | |
2013-12-04 | YesNoBox | yenatch | |
2013-12-02 | more 3pt macro labels; shorten 3pt macros to take just a label | yenatch | |
static addresses should be avoided anyway | |||
2013-12-01 | shorten redundant text_jump macros | yenatch | |
2013-11-22 | version checks for event script commands and move in related asm | yenatch | |
2013-11-22 | version-sensitive objects for egg moves and evos/attacks | yenatch | |
this way main.o and wram.o are version-neutral | |||
2013-10-25 | Merge commit '789469c' into merge-mrwint | yenatch | |
Conflicts: main.asm | |||
2013-10-25 | Merge commit '546c17ad' into merge-mrwint | yenatch | |
Conflicts: engine/scripting.asm main.asm | |||
2013-10-08 | rename 'StartMusic' to 'PlayMusic' | yenatch | |
2013-10-08 | rename 'StartSFX' to 'PlaySFX' | yenatch | |
2013-10-02 | * last callab/callba macros | Mr Wint | |
2013-10-02 | * even more callab/callba macros | Mr Wint | |
2013-10-01 | fix parameter comments for updated script commands | yenatch | |
2013-10-01 | script command unknown0xa8 is wait | yenatch | |
2013-09-26 | script commands if_greater_than and if_less_than were swapped | yenatch | |
2013-09-24 | rename bit2 script commands to flag | yenatch | |
2013-09-24 | rename bit1 script commands to event | yenatch | |
2013-09-24 | use a label in wildon/wildoff script command asm | yenatch | |
2013-09-24 | script commands wildon and wildoff got mixed up | yenatch | |
this was a mistake in the original pksv spec and tauwasser's notes | |||
2013-09-16 | rename hall of fame labels | yenatch | |
2013-09-08 | fix item asm labels | yenatch | |
CheckItem was called PickUpItem by mistake Also label TossItem and ReceiveItem | |||
2013-09-07 | StdScripts label in engine/scripting.asm | yenatch | |
2013-08-30 | Function2f79 is PickUpItem | yenatch | |
2013-08-30 | rename RNG to Random | yenatch | |
also fix 'Far' naming scheme for BattleRandom this was a long time coming | |||
2013-08-30 | Coins in main.asm | yenatch | |
2013-08-29 | use more bank 0 labels in engine/scripting.asm | yenatch | |
2013-08-24 | battle init and some overworld actions | yenatch | |
2013-08-23 | BitTableFunc -> FlagAction | yenatch | |
2013-07-20 | get rid of bank 25 hard addresses in scripting.asm | yenatch | |
2013-07-10 | more scripting cleanup | yenatch | |
2013-07-10 | Clean up and remove incbins from script commands | yenatch | |
2013-06-17 | move miscellaneous asm into engine/ | yenatch | |