Age | Commit message (Expand) | Author |
2018-03-13 | Organize the engine/ directory | mid-kid |
2018-02-25 | * Remove rept 4 (fa3192e) | Rangi |
2018-02-03 | Macro factors out sine code, just like sine data, since it's used 5 times | Rangi |
2018-02-03 | Merge branch 'master' of https://github.com/pret/pokecrystal | Rangi |
2018-02-02 | sine_wave macro parameterizes table size, not frequency ("amplitude" was an i... | Rangi |
2018-01-30 | wSpritesEnd -> wVirtualOAMEnd. | luckytyphlosion |
2018-01-30 | Fix wVirtualOAM labels, part 2. | luckytyphlosion |
2018-01-23 | Prefix wram labels with w, part 2. | luckytyphlosion |
2018-01-23 | Prefix wram labels with w, part 1. | luckytyphlosion |
2018-01-22 | No significance to what data is at the dummied-out broken pointers | Rangi |
2018-01-14 | Merge branch 'master' of https://github.com/xCrystal/pokecrystal (resolve PR ... | Remy Oukaour |
2018-01-10 | Resolve #461 | Remy Oukaour |
2018-01-09 | Consistent sine wave code formatting | Remy Oukaour |
2018-01-02 | Use constants | Remy Oukaour |
2018-01-02 | More unreferenced labels and unused text | xCrystal |
2018-01-01 | AnimateEndOfExpBar palette constant | yenatch |
2017-12-28 | Lowercase v for VRAM addresses | xCrystal |
2017-12-26 | Battle animation data is like sprite animation data | Remy Oukaour |
2017-12-26 | Use "battle_anims" and "sprite_anims" for clarity, not just "anims" | Remy Oukaour |
2017-12-26 | Split battle/ into data/ and engine/ components | Remy Oukaour |
2017-12-25 | Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100`... | Remy Oukaour |
2017-12-11 | Keep table labels in the same files as their contents. | Remy Oukaour |
2017-12-11 | Move lots of data tables into individual data/ files | Remy Oukaour |
2017-12-09 | Document constants with comments, actual names, and more thorough usage | Remy Oukaour |
2017-11-29 | Fix some SPRITE_ANIM_FRAMESET_ constants | mid-kid |
2016-05-13 | Name all link trade animation related functions | pikalaxalt |
2016-05-11 | Placeholder non-generic names for engine/color functions | pikalaxalt |
2016-05-10 | Labeled every function in ROM0 that's referenced in the source | pikalaxalt |
2016-05-04 | More splitting of main.asm; remove unneeded rept 2 | pikalaxalt |
2016-04-30 | Copycat labels; macro for the Crystal-only Unown chamber unlock words | pikalaxalt |
2016-04-10 | Local labels starting with lowercase letters are no longer decorated with a t... | pikalaxalt |
2016-04-10 | Local labels starting with capital letters are now decorated with a trailing ... | pikalaxalt |
2015-12-26 | jumptable macro repurposed | PikalaxALT |
2015-12-24 | More battle anim object constants | PikalaxALT |
2015-12-23 | Battle anims | PikalaxALT |
2015-12-18 | Events and some WRAM cleanup | PikalaxALT |
2015-12-14 | map setup and warps | PikalaxALT |
2015-12-10 | slot machines | PikalaxALT |
2015-12-05 | Celebi Event | PikalaxALT |
2015-12-04 | Getting started with battle anims; sine and cosine | PikalaxALT |
2015-12-04 | More work on animations | PikalaxALT |
2015-12-02 | Crystal Intro | PikalaxALT |
2015-12-02 | More work interpreting the sprite engine | PikalaxALT |
2015-12-01 | Break up engine/sprites.asm; address yenatch's comments | PikalaxALT |
2015-12-01 | More animations including cutting grass | PikalaxALT |
2015-11-28 | Renaming sections, further dissolving main.asm | PikalaxALT |
2015-11-24 | Mobile functions for fixed-phrase selection | PikalaxALT |
2015-11-19 | main.asm is now under 30k lines | PikalaxALT |
2015-11-18 | engine/compose_mail.asm; ldpixel | PikalaxALT |
2015-11-13 | Creation of constants for OBJECT_09 indices | PikalaxALT |