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path: root/engine/sprites.asm
AgeCommit message (Expand)Author
2018-03-13Organize the engine/ directorymid-kid
2018-02-25* Remove rept 4 (fa3192e)Rangi
2018-02-03Macro factors out sine code, just like sine data, since it's used 5 timesRangi
2018-02-03Merge branch 'master' of https://github.com/pret/pokecrystalRangi
2018-02-02sine_wave macro parameterizes table size, not frequency ("amplitude" was an i...Rangi
2018-01-30wSpritesEnd -> wVirtualOAMEnd.luckytyphlosion
2018-01-30Fix wVirtualOAM labels, part 2.luckytyphlosion
2018-01-23Prefix wram labels with w, part 2.luckytyphlosion
2018-01-23Prefix wram labels with w, part 1.luckytyphlosion
2018-01-22No significance to what data is at the dummied-out broken pointersRangi
2018-01-14Merge branch 'master' of https://github.com/xCrystal/pokecrystal (resolve PR ...Remy Oukaour
2018-01-10Resolve #461Remy Oukaour
2018-01-09Consistent sine wave code formattingRemy Oukaour
2018-01-02Use constantsRemy Oukaour
2018-01-02More unreferenced labels and unused textxCrystal
2018-01-01AnimateEndOfExpBar palette constantyenatch
2017-12-28Lowercase v for VRAM addressesxCrystal
2017-12-26Battle animation data is like sprite animation dataRemy Oukaour
2017-12-26Use "battle_anims" and "sprite_anims" for clarity, not just "anims"Remy Oukaour
2017-12-26Split battle/ into data/ and engine/ componentsRemy Oukaour
2017-12-25Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100`...Remy Oukaour
2017-12-11Keep table labels in the same files as their contents.Remy Oukaour
2017-12-11Move lots of data tables into individual data/ filesRemy Oukaour
2017-12-09Document constants with comments, actual names, and more thorough usageRemy Oukaour
2017-11-29Fix some SPRITE_ANIM_FRAMESET_ constantsmid-kid
2016-05-13Name all link trade animation related functionspikalaxalt
2016-05-11Placeholder non-generic names for engine/color functionspikalaxalt
2016-05-10Labeled every function in ROM0 that's referenced in the sourcepikalaxalt
2016-05-04More splitting of main.asm; remove unneeded rept 2pikalaxalt
2016-04-30Copycat labels; macro for the Crystal-only Unown chamber unlock wordspikalaxalt
2016-04-10Local labels starting with lowercase letters are no longer decorated with a t...pikalaxalt
2016-04-10Local labels starting with capital letters are now decorated with a trailing ...pikalaxalt
2015-12-26jumptable macro repurposedPikalaxALT
2015-12-24More battle anim object constantsPikalaxALT
2015-12-23Battle animsPikalaxALT
2015-12-18Events and some WRAM cleanupPikalaxALT
2015-12-14map setup and warpsPikalaxALT
2015-12-10slot machinesPikalaxALT
2015-12-05Celebi EventPikalaxALT
2015-12-04Getting started with battle anims; sine and cosinePikalaxALT
2015-12-04More work on animationsPikalaxALT
2015-12-02Crystal IntroPikalaxALT
2015-12-02More work interpreting the sprite enginePikalaxALT
2015-12-01Break up engine/sprites.asm; address yenatch's commentsPikalaxALT
2015-12-01More animations including cutting grassPikalaxALT
2015-11-28Renaming sections, further dissolving main.asmPikalaxALT
2015-11-24Mobile functions for fixed-phrase selectionPikalaxALT
2015-11-19main.asm is now under 30k linesPikalaxALT
2015-11-18engine/compose_mail.asm; ldpixelPikalaxALT
2015-11-13Creation of constants for OBJECT_09 indicesPikalaxALT