Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-12-15 | Move more main.asm code into individual files | Remy Oukaour | |
2017-12-09 | More WRAM cleanup | Remy Oukaour | |
2017-12-09 | Further WRAM organization | Remy Oukaour | |
2017-11-30 | Label all of PARTYMENUACTION_* | mid-kid | |
It's pretty clear what it's used for. PartyMenuActionText is used for two things: 1) Storing what kind of action we're going to do (<$10) 2) Storing the text for some kind of healing stuff I'm not entirely sure (>=$f0) In the former case, if GetPartyMenuTilemapPointers is ran, it will be used to pick a sequence of actions that should be done, specified in the table, and it'll print the corresponding string using the PartyMenuStrings table. The items in the sequence of actions that should be done are in WritePartyMenuTilemap. Strangely enough, one possible value is left completely unused: PARTYMENUACTION_GIVE_MON_FEMALE. It works in the exact same way as it's male counterpart, and as such I don't believe it was used in the japanese version either, since it doesn't matter which gender your 'mon is when you put 'em in the daycare. | |||
2017-06-09 | Replace ‘jp [hl]’ with ‘jp hl’ | Ben10do | |
The former is arguably misleading (as you don’t access the memory location in hl to retrieve the jump location), and is consequently deprecated in newer versions of rgbds. This fix silences these deprecation warnings. | |||
2017-01-16 | Labels for Trainer Rankings stat tracking functions | hatschky | |
2016-06-07 | Fix indentation in many places | pikalaxalt | |
2016-06-06 | Remaining layout constants | pikalaxalt | |
2016-05-15 | SPRITE_ANIM_FRAME_IDX constants | pikalaxalt | |
2016-05-10 | Labeled every function in ROM0 that's referenced in the source | pikalaxalt | |
2016-05-08 | All functions in main.asm have non-generic names | pikalaxalt | |
2016-05-04 | HDMA transfer functions | pikalaxalt | |
2016-04-10 | Local labels starting with capital letters are now decorated with a trailing ↵ | pikalaxalt | |
colon; remove trailing whitespace; globally correct line endings to UNIX style | |||
2016-03-01 | Battle animation annotations | PikalaxALT | |
2016-01-10 | Pokegear | PikalaxALT | |
2016-01-06 | Map callback constants | PikalaxALT | |
2015-12-26 | jumptable macro repurposed | PikalaxALT | |
2015-12-24 | writebackup --> closewindow; game corner prize vendors; others | PikalaxALT | |
2015-12-23 | Battle Anim Object struct constants | PikalaxALT | |
2015-12-19 | More work on slots; WRAM cleanup, Move Deleter | PikalaxALT | |
2015-12-18 | Events and some WRAM cleanup | PikalaxALT | |
2015-12-17 | More menu stuff | PikalaxALT | |
2015-12-15 | Menu | PikalaxALT | |
2015-12-14 | map setup and warps | PikalaxALT | |
2015-12-13 | Pack; buy, sell, toss | PikalaxALT | |
2015-12-13 | Pack | PikalaxALT | |
2015-12-09 | underground switches, town map | PikalaxALT | |
2015-12-04 | More work on animations | PikalaxALT | |
2015-12-01 | Break up engine/sprites.asm; address yenatch's comments | PikalaxALT | |
2015-11-25 | Rename several script commands | PikalaxALT | |
2015-11-20 | Annotate battle tower text bug | PikalaxALT | |
2015-11-19 | main.asm is now under 30k lines | PikalaxALT | |
2015-11-18 | CmdQueues | PikalaxALT | |
2015-11-18 | items/item_effects.asm; engine/evolution.asm | PikalaxALT | |
2015-11-18 | Update mail struct labels | PikalaxALT | |
2015-11-18 | engine/compose_mail.asm; ldpixel | PikalaxALT | |
2015-11-17 | Here's the mail it never fails | PikalaxALT | |
2015-11-16 | engine/pokegear.asm | PikalaxALT | |
2015-11-11 | More splits; map setup labels | PikalaxALT | |
2015-11-11 | Further split bank 4 | PikalaxALT | |