summaryrefslogtreecommitdiff
path: root/engine/tile_events.asm
AgeCommit message (Collapse)Author
2018-03-13Organize the engine/ directorymid-kid
This is an informed attempt at reorganizing the engine/ directory by creating categorized subdirectories, in order to make it easier to navigate and find things. The directories created are as follows: * engine/game: Contains all "minigames", things like the unown puzzle and slot machine. * engine/gfx: Contains all handling of graphics. From loading palettes to playing animations. * engine/link: Contains all multiplayer functionality. * engine/menu: Contains all generic/misc. menus and menu code. Other, more specialized menus are in their own subdirectories (pokedex, pokegear, party menu, etc). * engine/overworld: Contains all handling of the overworld. From loading and connecting maps to wild encounters and the scripting engine. * engine/pokegear: In the same vein as engine/pokedex, except it could use some more splitting up. * engine/pokemon: Contains everything related to manipulating pokemon data. From the pokemon storage system to evolution and mail. * engine/printer: Contains everything related to printing things as well as the printer communication. * engine/title: Contains intro sequences, title screens and credits.
2018-01-23Prefix wram labels with w, part 2.luckytyphlosion
2017-12-12Define constants for collision typesRemy Oukaour
2017-10-29Define GetWarpSFXpfero
This function checks the current tile at the player's feet, and returns an appropriate SFX that should be played when warping from it.
2016-04-10Local labels starting with lowercase letters are no longer decorated with a ↵pikalaxalt
trailing colon
2016-03-01Battle animation annotationsPikalaxALT
2016-01-11Restored StandingTile and introduced LastTilePikalaxALT
2015-12-15MenuPikalaxALT