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path: root/engine/tilesets/tileset_anims.asm
AgeCommit message (Collapse)Author
2021-05-30Add more comments to tileset palette animation functionsRangi
2021-03-24Sync some files with pokegoldRangi
2021-03-23Consistent comments in the tileset animation engineRangi
2021-02-05Identify some more labelsRangi
2020-10-26Comment, remove, or revise many unreferenced labelsRangi
2020-10-06Update battle anim bg function comments, and identify more unnamed labelsRangi
2020-08-11Identify some time-related dataRangi
2020-06-17Harmonize engine/{phone, pokedex, pokegear, printer, rtc, tilesets} with ↵Rangi
pokegold To do: engine/{menus, movie, overworld, pokemon}
2019-11-03Rename TILESET_BATTLE_TOWER to TILESET_BATTLE_TOWER_INSIDERangi
2019-01-24Keep "paragraphs" of related code togetherRangi
2018-08-25Use labels instead of constants for HRAMRangi
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld
2018-07-05TileAnimationPalette → AnimateWaterPaletteRangi
2018-06-24Fix triple newlines left over from removing address commentsRangi
2018-06-25Remove even more address commentsmid-kid
That should be all of them this time
2018-06-24Remove all address commentsmid-kid
2018-03-25Organize the engine/ directory, take 3mid-kid
Renamed `title` to `movies`. Moved some functions from `engine/routines/` to their fitting directories, and cleaned up the base `engine/` directory. Moved `engine/pokemon/tmhm.asm` back to `engine/items/`. Made a new subdirectory: * engine/tilesets: Contains all map-related graphics routines.