Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-02-05 | Identify label BattleTowerFade.loop | Rangi | |
2020-08-11 | Identify some time-related data | Rangi | |
2020-07-01 | Identify more labels, and use the jumptable macro when possible | Rangi | |
2020-06-17 | Harmonize engine/{phone, pokedex, pokegear, printer, rtc, tilesets} with ↵ | Rangi | |
pokegold To do: engine/{menus, movie, overworld, pokemon} | |||
2018-09-09 | Use 0/1/2/3 for palettes, and rgbds opt feature for battle transition graphic | Rangi | |
2018-08-25 | Use labels instead of constants for HRAM | Rangi | |
Use explicit ldh instruction to access HRAM locations, don't rely on optimizing ld | |||
2018-06-24 | Fix triple newlines left over from removing address comments | Rangi | |
2018-06-24 | Remove all address comments | mid-kid | |
2018-04-04 | Fix snake_case filenames | mid-kid | |
Renamed a bunch of files, most of them one-off functions, to better fit the general snake_case naming scheme. Also renamed some awfully long filenames. |