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path: root/engine/title.asm
AgeCommit message (Expand)Author
2018-03-13Organize the engine/ directorymid-kid
2018-02-03Merge branch 'master' of https://github.com/pret/pokecrystalRangi
2018-02-02use "x + -1" not "x +- 1"Rangi
2018-01-30Fix wVirtualOAM labels, part 2.luckytyphlosion
2018-01-23Prefix wram labels with w, part 2.luckytyphlosion
2018-01-14Merge branch 'dev' of https://github.com/TheMostCuriousThing/pokecrystal (res...Remy Oukaour
2018-01-11Break up engine/events_3.asmRemy Oukaour
2018-01-10Resolve #461Remy Oukaour
2018-01-09Move data/palettes/ .pal files into gfx/Remy Oukaour
2018-01-09Binary tilemapsRemy Oukaour
2018-01-09Do a little cleanup towards issue #465Remy Oukaour
2018-01-03Use BANK for hardcoded WRAM banks (except where bankswitches appear unnecessa...Adelaide Walter
2018-01-02Use BANK for all hardcoded banks with BANK in comments.Adelaide Walter
2018-01-01Rename Pals labels in WRAM bank 5xCrystal
2017-12-30Merge pull request #450 from roukaour/masteryenatch
2017-12-29bgrows → * BG_MAP_WIDTHRemy Oukaour
2017-12-29LY_BLANK and rLCDC constantsxCrystal
2017-12-28Lowercase v for VRAM addressesxCrystal
2017-12-27Use constantRemy Oukaour
2017-12-15Add more palettes to data/palettes/Remy Oukaour
2017-12-10Use correct WRAM labels for intro/title scenesRemy Oukaour
2017-06-21pngs in gfx/titleyenatch
2016-06-13hLCDCPointer and InitListpikalaxalt
2016-05-10Labeled every function in ROM0 that's referenced in the sourcepikalaxalt
2016-05-04More splitting of main.asm; remove unneeded rept 2pikalaxalt
2016-04-10Local labels starting with capital letters are now decorated with a trailing ...pikalaxalt
2015-12-26jumptable macro repurposedPikalaxALT
2015-11-20Annotate battle tower text bugPikalaxALT
2015-11-20bgcoordPikalaxALT
2015-11-12Map header labels, tileset constantsPikalaxALT
2015-11-11More splits; map setup labelsPikalaxALT
2015-10-24Address comments on PR 322PikalaxALT
2015-10-21Plus 4 on person events; feeble attempt to annotate color functionsPikalaxALT
2015-10-19So very jumbPikalaxALT
2015-10-14Replaced "ldtile" and "dwtile" with the "tile" equs macroPikalaxALT
2015-07-20Reverted ld_hl_pointer macroPikalaxALT
2015-06-23Remove trailing newlines.IIMarckus
2015-02-10Blindly use wram labels for everything except mobile, part 2.yenatch
2014-06-04Use {hl,de,bc}coord macros wherever possible.yenatch
2014-04-09Fix a title screen label that accidentally made its way into bank 1.yenatch
2014-04-02Image extensions in gfx/{intro,title}.yenatch
2014-03-04Compressed title screen graphics are padded too.yenatch
2013-10-08rename 'StartSFX' to 'PlaySFX'yenatch
2013-09-15split title screen functions into engine/title.asmyenatch