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path: root/engine/trade
AgeCommit message (Collapse)Author
2017-12-15Move predef/ files into engine/Remy Oukaour
Get rid of single-file engine/ subdirectories Move tilesets/ palettes unrelated to individual tilesets into data/palettes/ (more from engine/colors.asm can be moved here too)
2017-12-12Identify more sprite-related constantsRemy Oukaour
Start more documentation
2017-12-09More WRAM organizationRemy Oukaour
2017-12-09Document constants with comments, actual names, and more thorough usageRemy Oukaour
2017-06-09Replace ‘jp [hl]’ with ‘jp hl’Ben10do
The former is arguably misleading (as you don’t access the memory location in hl to retrieve the jump location), and is consequently deprecated in newer versions of rgbds. This fix silences these deprecation warnings.
2016-05-14EZChat cursor objectpikalaxalt
2016-05-13Refine labels in engine/trade/animation.asmpikalaxalt
2016-05-13Name all link trade animation related functionspikalaxalt
2016-05-04More splitting of main.asm; remove unneeded rept 2pikalaxalt
2016-04-10Local labels starting with capital letters are now decorated with a trailing ↵pikalaxalt
colon; remove trailing whitespace; globally correct line endings to UNIX style
2016-03-01Battle animation annotationsPikalaxALT
2016-01-12More WRAM tidyingPikalaxALT
2016-01-09Split base statsPikalaxALT
2015-12-17Mobile trade animations, pokepic animationsPikalaxALT
2015-12-09underground switches, town mapPikalaxALT
2015-12-01Break up engine/sprites.asm; address yenatch's commentsPikalaxALT
2015-11-28Renaming sections, further dissolving main.asmPikalaxALT
2015-11-23more trade animation labelsPikalaxALT
2015-11-23trade animationPikalaxALT