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2018-03-13Organize the engine/ directorymid-kid
This is an informed attempt at reorganizing the engine/ directory by creating categorized subdirectories, in order to make it easier to navigate and find things. The directories created are as follows: * engine/game: Contains all "minigames", things like the unown puzzle and slot machine. * engine/gfx: Contains all handling of graphics. From loading palettes to playing animations. * engine/link: Contains all multiplayer functionality. * engine/menu: Contains all generic/misc. menus and menu code. Other, more specialized menus are in their own subdirectories (pokedex, pokegear, party menu, etc). * engine/overworld: Contains all handling of the overworld. From loading and connecting maps to wild encounters and the scripting engine. * engine/pokegear: In the same vein as engine/pokedex, except it could use some more splitting up. * engine/pokemon: Contains everything related to manipulating pokemon data. From the pokemon storage system to evolution and mail. * engine/printer: Contains everything related to printing things as well as the printer communication. * engine/title: Contains intro sequences, title screens and credits.
2018-01-30Fix wVirtualOAM labels, part 2.luckytyphlosion
2018-01-23Prefix wram labels with w, part 2.luckytyphlosion
2018-01-14Merge branch 'dev' of https://github.com/TheMostCuriousThing/pokecrystal ↵Remy Oukaour
(resolve PR #460) # Conflicts: # engine/battle/core.asm # engine/save.asm
2018-01-10Resolve #461Remy Oukaour
2018-01-09Move data/palettes/ .pal files into gfx/Remy Oukaour
2018-01-09Binary tilemapsRemy Oukaour
2018-01-03Use BANK for hardcoded WRAM banks (except where bankswitches appear ↵Adelaide Walter
unnecessary).
2018-01-01Rename Pals labels in WRAM bank 5xCrystal
2017-12-29Clean up changes in 3c6c80fxCrystal
2017-12-29LY_BLANK and rLCDC constantsxCrystal
2017-12-28Lowercase v for VRAM addressesxCrystal
2017-12-15Add more palettes to data/palettes/Remy Oukaour
2017-12-15Move some misc/ files into meaningful directoriesRemy Oukaour