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Author
2018-02-02
Remove checkmorn/checkday/checknite macros
Rangi
2018-02-02
Script commands don't have underscores
Rangi
2018-02-02
Fix confusing label
Rangi
2018-02-02
Converting what I can to locals.
surskitty
2018-02-01
SCENE_DEFAULT=0 and SCENE_FINISHED=1 (generic constants for a common scene ↵
Rangi
pattern)
2018-02-01
Meaningful scene constant names
Rangi
(Two common patterns: 0=default event and 1=nothing; and 0=nothing and 1=some event)
2018-01-31
Add scene ID constants (TODO: meaningful names)
Rangi
2018-01-31
NPC trade constants don't all just start with TRADE_
Rangi
2018-01-31
Official egg group names
Rangi
2018-01-31
const_def N
Rangi
2018-01-31
Correct engine flag constants
Rangi
2018-01-30
Clarify big doll-related constants (Snorlax and Lapras are symmetrical, Onix ↵
Rangi
is not)
2018-01-30
Comment values of special pointers, same as predefs
Rangi
2018-01-30
wSpritesEnd -> wVirtualOAMEnd.
luckytyphlosion
2018-01-30
Fix wVirtualOAM labels, part 2.
luckytyphlosion
2018-01-30
Fix wVirtualOAM labels, part 1.
luckytyphlosion
2018-01-30
Fix comment/style issues caused from w-izing.
luckytyphlosion
2018-01-28
Badge type boosts make sense in data/types/
Rangi
2018-01-26
use PAL_COLOR_SIZE
Rangi
2018-01-26
Sync documentation with code
Rangi
2018-01-26
Define more bit flag constants
Rangi
2018-01-26
Move-unique effect commands consistently go in engine/battle/move_effects/
Rangi
2018-01-26
Move power data belongs in data/moves/
Rangi
2018-01-25
Move event data to data/events/
Rangi
2018-01-25
More battle data in data/battle/
Rangi
2018-01-25
Move AI data tables into data/battle/ai (mirroring engine/battle/ai) so ↵
Rangi
they're more discoverable.
2018-01-24
Remove "UnusedSpecial_" prefixes too
Rangi
2018-01-24
Remove Special_ prefix from special routines (close #478)
Rangi
2018-01-24
Rename some routines to avoid conflicts when removing "Special_" prefixes
Rangi
2018-01-24
EVENT_TEMPORARY_UNTIL_MAP_RELOAD_[1-8] (close issue #481)
Rangi
2018-01-23
Prefix wram labels with w, part 2.
luckytyphlosion
2018-01-23
Replace Stack with wStack.
luckytyphlosion
2018-01-23
Prefix wram labels with w, part 1.
luckytyphlosion
Handle edge cases first.
2018-01-23
wMenuData3 → w2DMenuData
Rangi
2018-01-23
MenuDataHeader → MenuHeader, MenuData2 → MenuData (might complete issue ↵
Rangi
#440)
2018-01-23
wGameTimerPause bit flag constants
Rangi
2018-01-23
x is the standard temp variable
Rangi
2018-01-23
Separate data/mon_menu.asm
Rangi
2018-01-23
Daisy offers "grooming", not "massage"
Rangi
2018-01-22
PALETTE_SIZE
Rangi
2018-01-22
tile+color macros in gfx.asm
Rangi
2018-01-22
$20 is BG_MAP_WIDTH
Rangi
2018-01-22
No significance to what data is at the dummied-out broken pointers
Rangi
2018-01-22
KrissHouse → PlayersHouse
Rangi
2018-01-22
Add data/text/
Rangi
2018-01-22
Move type data to data/types/
Rangi
2018-01-22
Add daily+weekly bit flags (close issue #429)
Rangi
2018-01-22
wStatusFlags/2 bit constants
Rangi
2018-01-22
More engine flag constants
Rangi
2018-01-22
More engine bit flag constants
Rangi
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