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Author
2018-01-22
Actually use PLAYER_OBJECT
Rangi
2018-01-22
Day-Care bit flags
Rangi
2018-01-22
wUnlockedUnowns engine flag constants
Rangi
Use local labels for "End"ings
2018-01-22
Engine flag bit constants for wPokegearFlags
Rangi
2018-01-21
wGBCOnlyDecompressBuffer
Remy Oukaour
2018-01-21
Group engine/pokedex files
Remy Oukaour
2018-01-21
Unrelated routine gets its own file
Remy Oukaour
2018-01-21
POKEDEX_SCX
Remy Oukaour
2018-01-21
cgb layouts
Remy Oukaour
2018-01-21
Separate new_game graphics
Remy Oukaour
2018-01-20
Scale addresses with PARTY_LENGTH
Remy Oukaour
2018-01-20
PARTY_LENGTH; MON_NAME; sgb_border.bin
Remy Oukaour
2018-01-20
Rename BATTLETOWER_NROF constants
Remy Oukaour
2018-01-19
Japanese characters in Japanese text (e.g. "ォ" not "," for $f4)
Remy Oukaour
2018-01-19
More Japanese characters
Remy Oukaour
2018-01-19
Use hSerialConnectionStatus constants elsewhere
Remy Oukaour
2018-01-19
Resolve #471 (although link code still needs more cleanup, like its WRAM labels)
Remy Oukaour
2018-01-19
More Unicode
Remy Oukaour
2018-01-19
clean up GetName/NamesPointers
Remy Oukaour
2018-01-19
wiggle → wobble
Remy Oukaour
2018-01-18
Disambiguate "%" and "<NO>"
Remy Oukaour
2018-01-18
Remove trailing whitespace
Remy Oukaour
2018-01-18
newline before para
Remy Oukaour
2018-01-18
Use Japanese charmap definitions in strings
Remy Oukaour
2018-01-18
More charmap and home/text.asm documentation for JP chars
Remy Oukaour
2018-01-18
More constants, related to map objects
Remy Oukaour
2018-01-18
More accurate constant/label names
Remy Oukaour
2018-01-18
Identify leftover SGB palettes from R/B
Remy Oukaour
2018-01-18
Comment on RIVAL1 item
Remy Oukaour
2018-01-18
More .pal files
Remy Oukaour
2018-01-18
Only graphics data goes in gfx/
Remy Oukaour
Introduce PALRGB_WHITE constant for $7fff
2018-01-18
Eliminate wd000
Remy Oukaour
2018-01-18
Heal machine jumptable index constants
Remy Oukaour
2018-01-18
More SGB documentation
Remy Oukaour
2018-01-17
More SGB documentation
Remy Oukaour
2018-01-17
Partially document SGB data from pokered
Remy Oukaour
2018-01-17
Rename some tilesets (close #467)
Remy Oukaour
2018-01-16
"CryHeader" → "Cry"; "Cry" → "MonCry"
Remy Oukaour
2018-01-16
map_header → map_def; map_header_2 → map_data
Remy Oukaour
2018-01-16
Move code out of data/
Remy Oukaour
2018-01-16
Cleaner Pokédex code
Remy Oukaour
2018-01-16
Fewer hard-coded values
Remy Oukaour
2018-01-16
Avoid "+- 1" at every maskbits
Remy Oukaour
2018-01-16
Remove Predef_ prefix from routines listed in PredefPointers
Remy Oukaour
2018-01-15
Phone data 0/7 are time masks
Remy Oukaour
2018-01-15
Long lists of db/dw series with struct-defining macros belong in data/
Remy Oukaour
2018-01-15
Move code out of gfx/ (close #474)
Remy Oukaour
2018-01-15
_Special_BugContestJudging → _BugContestJudging; ↵
Remy Oukaour
HOF_Predef_AnimateFrontpic → Predef_HOF_AnimateFrontpic (close #473)
2018-01-15
Document PredefPals still used by CGB layouts
Remy Oukaour
2018-01-15
Group unused data
Remy Oukaour
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