Age | Commit message (Collapse) | Author | |
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2018-01-14 | Merge branch 'master' of https://github.com/mid-kid/pokecrystal (resolve PR ↵ | Remy Oukaour | |
#452) # Conflicts: # data/player_names.asm # engine/battle/menu.asm # engine/billspc.asm # engine/billspctop.asm # engine/buy_sell_toss.asm # engine/decorations.asm # engine/delete_save_change_clock.asm # engine/events/buena.asm # engine/events/elevator.asm # engine/events/kurt.asm # engine/events/mom.asm # engine/events/move_tutor.asm # engine/events/pokecenter_pc.asm # engine/events/pokepic.asm # engine/events/std_scripts.asm # engine/events/unown_walls.asm # engine/init_gender.asm # engine/intro_menu.asm # engine/mail.asm # engine/main_menu.asm # engine/mart.asm # engine/menu_2.asm # engine/mon_menu.asm # engine/pack.asm # engine/slot_machine.asm # engine/start_menu.asm # home/menu.asm # maps/CeladonDeptStore6F.asm # maps/CeladonGameCornerPrizeRoom.asm # maps/DragonShrine.asm # maps/EarlsPokemonAcademy.asm # maps/GoldenrodCity.asm # maps/GoldenrodDeptStore6F.asm # maps/GoldenrodGameCorner.asm # maps/GoldenrodPokeComCenter2FMobile.asm # mobile/mobile_12.asm # mobile/mobile_12_2.asm # mobile/mobile_22.asm # mobile/mobile_22_2.asm # mobile/mobile_40.asm # mobile/mobile_45.asm # mobile/mobile_45_sprite_engine.asm # mobile/mobile_46.asm # mobile/mobile_5c.asm # mobile/mobile_5f.asm # mobile/mobile_menu.asm | |||
2018-01-14 | Merge branch 'dev' of https://github.com/TheMostCuriousThing/pokecrystal ↵ | Remy Oukaour | |
(resolve PR #460) # Conflicts: # engine/battle/core.asm # engine/save.asm | |||
2018-01-14 | Merge branch 'master' of https://github.com/xCrystal/pokecrystal (resolve PR ↵ | Remy Oukaour | |
#459) # Conflicts: # data/items/descriptions.asm # data/sprite_anims/framesets.asm # engine/crystal_colors.asm # engine/events/kurt.asm # engine/events/special.asm # engine/events/std_scripts.asm # engine/events_3.asm # engine/item_effects.asm # engine/namingscreen.asm # engine/scripting.asm # engine/stats_screen.asm # engine/trade_animation.asm # home/audio.asm # main.asm # maps/BattleTower1F.asm # maps/BattleTowerBattleRoom.asm # maps/BurnedTowerB1F.asm # maps/ElmsLab.asm # maps/GoldenrodDeptStore5F.asm # maps/GoldenrodUnderground.asm # maps/HallOfFame.asm # maps/MahoganyTown.asm # maps/ManiasHouse.asm # maps/MobileBattleRoom.asm # maps/MobileTradeRoomMobile.asm # maps/RadioTower2F.asm # maps/Route35NationalParkGate.asm # maps/Route36NationalParkGate.asm # maps/Route39Farmhouse.asm # tilesets/palette_maps.asm | |||
2018-01-14 | Close #470 (JOHTO_POKEMON) | Remy Oukaour | |
2018-01-14 | GFX tile sizes in decimal | Remy Oukaour | |
2018-01-14 | More Battle Tower map script constants, fewer raw hex values | Remy Oukaour | |
2018-01-14 | Use constants for menu flags | mid-kid | |
Added a bunch of constants for the bitflags of each kind of menu. Some are slightly vague or too long, but I'm not sure how to else name them. | |||
2018-01-14 | Fix some MenuData2 labels | mid-kid | |
Gave them better names, moved the flags out of the union, and documented the w2DMenuFlags1. | |||
2018-01-13 | menu_coords macro for (x1, y1, x2, y2) order (see issue #440) | Remy Oukaour | |
2018-01-13 | Don't split stats gfx in three | Remy Oukaour | |
2018-01-12 | Merge branch 'patch' of https://github.com/mid-kid/pokecrystal | Remy Oukaour | |
# Conflicts: # constants/sprite_anim_constants.asm # data/sprite_anims/framesets.asm # data/sprite_anims/oam.asm | |||
2018-01-12 | More gfx/**/*.pal files | Remy Oukaour | |
2018-01-12 | Separate more palettes into gfx/**/*.pal files | Remy Oukaour | |
2018-01-12 | Label more ANIM_OBJ_* constants | Remy Oukaour | |
2018-01-12 | Label frameset 09 | mid-kid | |
It seems to be used as the "big" text entry cursor (i.e. for the bottom 3 buttons in the text entry screen). It is never referenced explicitly, instead used when adding 1 to SPRITEANIMSTRUCT_0E, in NamingScreen_AnimateCursor. | |||
2018-01-12 | Move code out of data/ | Remy Oukaour | |
2018-01-12 | Easier to find palette data | Remy Oukaour | |
2018-01-12 | npc_sprites.pal matches PAL_NPC constants | Remy Oukaour | |
2018-01-12 | Use more constants in scripts | Remy Oukaour | |
2018-01-11 | Break up engine/events_3.asm | Remy Oukaour | |
2018-01-11 | Local UI tiles don't belong in charmap | Remy Oukaour | |
Separate 1bpp font tiles from gfx/mobile/phone_tiles.png | |||
2018-01-11 | Use charmap frame characters | Remy Oukaour | |
2018-01-11 | Disambiguate some uses of wcf64/5/6 | Remy Oukaour | |
2018-01-11 | Trainer card has state constants and WRAM labels | Remy Oukaour | |
2018-01-11 | Use maskbits some more | Remy Oukaour | |
2018-01-11 | Move party menu qualities to data/ | Remy Oukaour | |
2018-01-11 | Event script–related constants go in constants/script_constants.asm | Remy Oukaour | |
2018-01-11 | Group item and deco data more | Remy Oukaour | |
2018-01-11 | More constants and data tables | Remy Oukaour | |
2018-01-11 | Use constants and data for Unown chamber events | Remy Oukaour | |
2018-01-10 | Arrays end with -1, not $ff | Remy Oukaour | |
2018-01-10 | Group some mutually edited files in data/sprites/ | Remy Oukaour | |
2018-01-10 | Battle data goes in data/battle/ | Remy Oukaour | |
TreeMons, like fish groups, have constants | |||
2018-01-10 | maskbits <count> +- 1 | Remy Oukaour | |
2018-01-10 | More maskbits | Remy Oukaour | |
2018-01-10 | Resolve #461 | Remy Oukaour | |
2018-01-10 | Use maskbits more, and clarify its usage | Remy Oukaour | |
2018-01-10 | Move radio channel data into data/ | Remy Oukaour | |
2018-01-10 | Constant swap explains this Battle Tower bug | Remy Oukaour | |
2018-01-10 | gfx/*.asm files have INCBINs | Remy Oukaour | |
2018-01-10 | map_objects.pal is easier to find in gfx/overworld/ than gfx/sprites/ | Remy Oukaour | |
2018-01-09 | Split tilesets/ into gfx/tilesets and data/tilesets/ | Remy Oukaour | |
2018-01-09 | Move data/palettes/ .pal files into gfx/ | Remy Oukaour | |
2018-01-09 | Binary tilemaps | Remy Oukaour | |
2018-01-09 | data/phone_text → data/phone/text | Remy Oukaour | |
2018-01-09 | CRYSTAL11 → _CRYSTAL11 | Remy Oukaour | |
2018-01-09 | Do a little cleanup towards issue #465 | Remy Oukaour | |
2018-01-09 | Clearer Battle Tower code | Remy Oukaour | |
2018-01-09 | Consistent sine wave code formatting | Remy Oukaour | |
2018-01-09 | More comments | Remy Oukaour | |
Fix some constants |