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| author | mid-kid <esteve.varela@gmail.com> | 2018-01-12 12:15:44 +0100 |
|---|---|---|
| committer | mid-kid <esteve.varela@gmail.com> | 2018-01-12 12:17:55 +0100 |
| commit | 5b7773b7d3ddf1addd99588cc5c41cd81ecdc402 (patch) | |
| tree | e4efebe97a1c275dd043596f158d0576cf419775 /engine | |
| parent | f27f79488a460f0a89670f3611e1e9e175baf5d6 (diff) | |
Label frameset 09
It seems to be used as the "big" text entry cursor (i.e. for the bottom
3 buttons in the text entry screen).
It is never referenced explicitly, instead used when adding 1 to
SPRITEANIMSTRUCT_0E, in NamingScreen_AnimateCursor.
Diffstat (limited to 'engine')
| -rwxr-xr-x | engine/namingscreen.asm | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engine/namingscreen.asm b/engine/namingscreen.asm index 177f06f73..b4abb8550 100755 --- a/engine/namingscreen.asm +++ b/engine/namingscreen.asm @@ -562,10 +562,10 @@ NamingScreen_AnimateCursor: ; 11a3b (4:5a3b) .ok cp d ld de, .LetterEntries - ld a, $0 + ld a, $0 ; SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR jr nz, .ok2 ld de, .CaseDelEnd - ld a, $1 + ld a, $1 ; SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR_BIG .ok2 ld hl, SPRITEANIMSTRUCT_0E add hl, bc |
