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2019-06-04Fix menu_coords for pokecenter pcmid-kid
2019-05-25Get rid of _CRYSTALmid-kid
Having this here is completely redundant and useless, and doesn't even work since it should use `if DEF(_CRYSTAL)` instead.
2019-05-25Fix usage of rIE and rSC constantsmid-kid
2019-05-25Magnet train fixesmid-kid
Should make the code slightly easier to read, at least
2019-05-18Correct the older+younger haircut brothers' labels and constantsRangi
2019-05-11Some more GB Printer documentationRangi
2019-04-23More fixes for fixesRangi
2019-04-19Identify a few more WRAM label usesRangi
2019-04-19Identify some more WRAM labelsRangi
2019-04-13Merge pull request #623 from mid-kid/patch-1Rangi
Create some battle tower SRAM labels
2019-04-13Merge pull request #622 from mid-kid/masterRangi
TextBox -> Textbox
2019-04-13Merge pull request #614 from Fontbane/textRangi
common_1 text documentation
2019-04-12Create some battle tower SRAM labelsmid-kid
2019-04-09TextBox -> Textboxmid-kid
Homogenizing names.
2019-04-08Identify and eliminate wEngineBuffer1-5Rangi
2019-03-18Fix wram labeling for wPCItemsFredrik Ljungdahl
2019-03-16common_1 text documentationFontbane
Should be almost everything besides some of the mobile stuff and some debug text. Removed VS stuff oops
2019-03-12Minor code+docs fixesRangi
2019-03-10Rename some call/jump script commands to avoid confusion with jr/jp asm ↵Rangi
instructions Fixes #580
2019-03-10Rename more script commands for consistency and predictabilityRangi
Fixes #540
2019-03-03More consistent formattingRangi
2019-03-03Rename PlayerMonFaintHappinessModISSOtm
Seriously, mini-rant here: we were three to spend a couple hours trying to find something in this function that was completely unrelated to happiness... and apparently there's been far worse. :') Props to you guys for having been through this =D
2019-03-03Define constants for map event sizesRangi
2019-03-03Identify more collision-related constants and dataRangi
2019-02-18Card Flip digits are shifted 1px up, not 2px leftRangi
2019-02-17Update documentation:Rangi
- Apply more edits from #595 - Move music ID behavior from the wiki to docs - Move assembly programming links from docs to the wiki - Describe why the TM item gaps exist
2019-02-16passtoengine -> autoinputRangi
2019-02-16Bug fix: allow Surfing across map connectionsRangi
2019-02-16Standardize on $ff ^ X for bitwise negating 8-bit valuesRangi
2019-02-16Document the BattleAnimCmd_ClearObjs bugRangi
2019-02-16Merge pull request #601 from mid-kid/masterRangi
Exciting adventures down battle animation street!
2019-02-16Fix issues in reviewmid-kid
2019-02-16Eliminate some $xxxx valuesRangi
2019-02-16Update to rgbds 0.3.8Rangi
2019-02-16Document wBattleAnimFlagsmid-kid
`anim_clearsprites` was misnamed, so I renamed it to `anim_keepsprites`, and documented it in docs/battle_anim_commands.md
2019-02-16Add more constants for battle anim structsmid-kid
Any access of the wram arrays for battle anim objects and background effects use appropriate macros and constants, now.
2019-02-15wNumActiveBattleAnims → wLastAnimObjectIndexmid-kid
This variable never decrements, it only increments to give each battle animation a different, and incremental "index".
2019-02-15Anotate more of the battle anim subsystemmid-kid
The X and Y flip flags can be applied through the stack consisting of: - Object attributes - Animation frame attributes - OAM Data Each of these negate eachother. Confused yet? The same stack is traversed to obtain the final tile ID, with an added layer on top for the base GFX offset and the offset for the dynamically loaded GFX requested by the object! wBattleAnimDelay is populated with the values passed to `anim_wait`.
2019-02-09Merge pull request #598 from mid-kid/tempRangi
BATTLEANIMSTRUCT_0B -> BATTLEANIMSTRUCT_PARAM
2019-02-08Separate the 200-byte c608-to-c6d0 union and the 280-byte c6d0-to-c7e8 unionRangi
2019-02-06$8 = HIGH(vTiles1 - vTiles0)Rangi
2019-02-06Document all possible values for ReinitBattleAnimFramesetmid-kid
This is useful to know where a certain frameset is used, through `grep`
2019-02-06BATTLEANIMSTRUCT_0B -> BATTLEANIMSTRUCT_PARAMmid-kid
This structure member is used for storing the parameter passed to `anim_obj`.
2019-01-30wc7e8 -> wUnusedC7E8 (similar to wUnusedD102)Rangi
2019-01-30Remove the nested UNION within battle WRAMRangi
2019-01-24Merge pull request #593 from mid-kid/tempRangi
More patches
2019-01-24Use and define more WRAM constantsRangi
2019-01-24Use more constantsRangi
2019-01-24Keep "paragraphs" of related code togetherRangi
2019-01-18Fix map name frame calculationmid-kid