Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-06-04 | Fix menu_coords for pokecenter pc | mid-kid | |
2019-05-25 | Get rid of _CRYSTAL | mid-kid | |
Having this here is completely redundant and useless, and doesn't even work since it should use `if DEF(_CRYSTAL)` instead. | |||
2019-05-25 | Fix usage of rIE and rSC constants | mid-kid | |
2019-05-25 | Magnet train fixes | mid-kid | |
Should make the code slightly easier to read, at least | |||
2019-05-18 | Correct the older+younger haircut brothers' labels and constants | Rangi | |
2019-05-11 | Some more GB Printer documentation | Rangi | |
2019-04-23 | More fixes for fixes | Rangi | |
2019-04-19 | Identify a few more WRAM label uses | Rangi | |
2019-04-19 | Identify some more WRAM labels | Rangi | |
2019-04-13 | Merge pull request #623 from mid-kid/patch-1 | Rangi | |
Create some battle tower SRAM labels | |||
2019-04-13 | Merge pull request #622 from mid-kid/master | Rangi | |
TextBox -> Textbox | |||
2019-04-13 | Merge pull request #614 from Fontbane/text | Rangi | |
common_1 text documentation | |||
2019-04-12 | Create some battle tower SRAM labels | mid-kid | |
2019-04-09 | TextBox -> Textbox | mid-kid | |
Homogenizing names. | |||
2019-04-08 | Identify and eliminate wEngineBuffer1-5 | Rangi | |
2019-03-18 | Fix wram labeling for wPCItems | Fredrik Ljungdahl | |
2019-03-16 | common_1 text documentation | Fontbane | |
Should be almost everything besides some of the mobile stuff and some debug text. Removed VS stuff oops | |||
2019-03-12 | Minor code+docs fixes | Rangi | |
2019-03-10 | Rename some call/jump script commands to avoid confusion with jr/jp asm ↵ | Rangi | |
instructions Fixes #580 | |||
2019-03-10 | Rename more script commands for consistency and predictability | Rangi | |
Fixes #540 | |||
2019-03-03 | More consistent formatting | Rangi | |
2019-03-03 | Rename PlayerMonFaintHappinessMod | ISSOtm | |
Seriously, mini-rant here: we were three to spend a couple hours trying to find something in this function that was completely unrelated to happiness... and apparently there's been far worse. :') Props to you guys for having been through this =D | |||
2019-03-03 | Define constants for map event sizes | Rangi | |
2019-03-03 | Identify more collision-related constants and data | Rangi | |
2019-02-18 | Card Flip digits are shifted 1px up, not 2px left | Rangi | |
2019-02-17 | Update documentation: | Rangi | |
- Apply more edits from #595 - Move music ID behavior from the wiki to docs - Move assembly programming links from docs to the wiki - Describe why the TM item gaps exist | |||
2019-02-16 | passtoengine -> autoinput | Rangi | |
2019-02-16 | Bug fix: allow Surfing across map connections | Rangi | |
2019-02-16 | Standardize on $ff ^ X for bitwise negating 8-bit values | Rangi | |
2019-02-16 | Document the BattleAnimCmd_ClearObjs bug | Rangi | |
2019-02-16 | Merge pull request #601 from mid-kid/master | Rangi | |
Exciting adventures down battle animation street! | |||
2019-02-16 | Fix issues in review | mid-kid | |
2019-02-16 | Eliminate some $xxxx values | Rangi | |
2019-02-16 | Update to rgbds 0.3.8 | Rangi | |
2019-02-16 | Document wBattleAnimFlags | mid-kid | |
`anim_clearsprites` was misnamed, so I renamed it to `anim_keepsprites`, and documented it in docs/battle_anim_commands.md | |||
2019-02-16 | Add more constants for battle anim structs | mid-kid | |
Any access of the wram arrays for battle anim objects and background effects use appropriate macros and constants, now. | |||
2019-02-15 | wNumActiveBattleAnims → wLastAnimObjectIndex | mid-kid | |
This variable never decrements, it only increments to give each battle animation a different, and incremental "index". | |||
2019-02-15 | Anotate more of the battle anim subsystem | mid-kid | |
The X and Y flip flags can be applied through the stack consisting of: - Object attributes - Animation frame attributes - OAM Data Each of these negate eachother. Confused yet? The same stack is traversed to obtain the final tile ID, with an added layer on top for the base GFX offset and the offset for the dynamically loaded GFX requested by the object! wBattleAnimDelay is populated with the values passed to `anim_wait`. | |||
2019-02-09 | Merge pull request #598 from mid-kid/temp | Rangi | |
BATTLEANIMSTRUCT_0B -> BATTLEANIMSTRUCT_PARAM | |||
2019-02-08 | Separate the 200-byte c608-to-c6d0 union and the 280-byte c6d0-to-c7e8 union | Rangi | |
2019-02-06 | $8 = HIGH(vTiles1 - vTiles0) | Rangi | |
2019-02-06 | Document all possible values for ReinitBattleAnimFrameset | mid-kid | |
This is useful to know where a certain frameset is used, through `grep` | |||
2019-02-06 | BATTLEANIMSTRUCT_0B -> BATTLEANIMSTRUCT_PARAM | mid-kid | |
This structure member is used for storing the parameter passed to `anim_obj`. | |||
2019-01-30 | wc7e8 -> wUnusedC7E8 (similar to wUnusedD102) | Rangi | |
2019-01-30 | Remove the nested UNION within battle WRAM | Rangi | |
2019-01-24 | Merge pull request #593 from mid-kid/temp | Rangi | |
More patches | |||
2019-01-24 | Use and define more WRAM constants | Rangi | |
2019-01-24 | Use more constants | Rangi | |
2019-01-24 | Keep "paragraphs" of related code together | Rangi | |
2019-01-18 | Fix map name frame calculation | mid-kid | |