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Author
2018-01-23
x is the standard temp variable
Rangi
2018-01-23
Separate data/mon_menu.asm
Rangi
2018-01-23
Daisy offers "grooming", not "massage"
Rangi
2018-01-22
PALETTE_SIZE
Rangi
2018-01-22
tile+color macros in gfx.asm
Rangi
2018-01-22
$20 is BG_MAP_WIDTH
Rangi
2018-01-22
No significance to what data is at the dummied-out broken pointers
Rangi
2018-01-22
KrissHouse → PlayersHouse
Rangi
2018-01-22
Add data/text/
Rangi
2018-01-22
Move type data to data/types/
Rangi
2018-01-22
Add daily+weekly bit flags (close issue #429)
Rangi
2018-01-22
wStatusFlags/2 bit constants
Rangi
2018-01-22
More engine flag constants
Rangi
2018-01-22
More engine bit flag constants
Rangi
2018-01-22
Actually use PLAYER_OBJECT
Rangi
2018-01-22
Day-Care bit flags
Rangi
2018-01-22
wUnlockedUnowns engine flag constants
Rangi
Use local labels for "End"ings
2018-01-22
Engine flag bit constants for wPokegearFlags
Rangi
2018-01-21
wGBCOnlyDecompressBuffer
Remy Oukaour
2018-01-21
Group engine/pokedex files
Remy Oukaour
2018-01-21
Unrelated routine gets its own file
Remy Oukaour
2018-01-21
POKEDEX_SCX
Remy Oukaour
2018-01-21
cgb layouts
Remy Oukaour
2018-01-21
Separate new_game graphics
Remy Oukaour
2018-01-20
Scale addresses with PARTY_LENGTH
Remy Oukaour
2018-01-20
PARTY_LENGTH; MON_NAME; sgb_border.bin
Remy Oukaour
2018-01-20
Rename BATTLETOWER_NROF constants
Remy Oukaour
2018-01-19
Japanese characters in Japanese text (e.g. "ォ" not "," for $f4)
Remy Oukaour
2018-01-19
More Japanese characters
Remy Oukaour
2018-01-19
Use hSerialConnectionStatus constants elsewhere
Remy Oukaour
2018-01-19
Resolve #471 (although link code still needs more cleanup, like its WRAM labels)
Remy Oukaour
2018-01-19
More Unicode
Remy Oukaour
2018-01-19
clean up GetName/NamesPointers
Remy Oukaour
2018-01-19
wiggle → wobble
Remy Oukaour
2018-01-18
Disambiguate "%" and "<NO>"
Remy Oukaour
2018-01-18
Remove trailing whitespace
Remy Oukaour
2018-01-18
newline before para
Remy Oukaour
2018-01-18
Use Japanese charmap definitions in strings
Remy Oukaour
2018-01-18
More charmap and home/text.asm documentation for JP chars
Remy Oukaour
2018-01-18
More constants, related to map objects
Remy Oukaour
2018-01-18
More accurate constant/label names
Remy Oukaour
2018-01-18
Identify leftover SGB palettes from R/B
Remy Oukaour
2018-01-18
Comment on RIVAL1 item
Remy Oukaour
2018-01-18
More .pal files
Remy Oukaour
2018-01-18
Only graphics data goes in gfx/
Remy Oukaour
Introduce PALRGB_WHITE constant for $7fff
2018-01-18
Eliminate wd000
Remy Oukaour
2018-01-18
Heal machine jumptable index constants
Remy Oukaour
2018-01-18
More SGB documentation
Remy Oukaour
2018-01-17
More SGB documentation
Remy Oukaour
2018-01-17
Partially document SGB data from pokered
Remy Oukaour
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