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Author
2018-01-09
Eliminate version.asm (resolves #464)
Remy Oukaour
2018-01-09
default_names.asm → player_names.asm
Remy Oukaour
2018-01-09
includes.asm → constants.asm
Remy Oukaour
2018-01-09
Move text/ into data/
Remy Oukaour
2018-01-08
Simplify comments per Rangi's rec.
Adelaide Walter
2018-01-08
Document hardcoded SRAM addresses.
Adelaide Walter
2018-01-08
Use BANK for hardcoded SRAM banks (except for vestigial refs to JP's banks 4-7)
Adelaide Walter
2018-01-07
Predef_FlagAction -> Predef_SmallFarFlagAction
xCrystal
2018-01-06
Organize mobile/battle_tower_*.asm data and code
Remy Oukaour
2018-01-05
Predef_Flag -> Predef_FlagAction
xCrystal
2018-01-04
Document switches to BANK(sScratch) via xor a
Adelaide Walter
2018-01-04
Fix stray hardcoded WRAM bank.
Adelaide Walter
2018-01-04
Use BANK for hardcoded WRAM banks preceding FarCopyWRAM/GetFarWRAMByte calls.
Adelaide Walter
2018-01-03
Clarify the purpose of writing 0 to rSVBK.
Adelaide Walter
2018-01-03
Use BANK for hardcoded WRAM banks (except where bankswitches appear ↵
Adelaide Walter
unnecessary).
2018-01-03
Special_MapCallbackSprites_LoadUsedSpritesGFX -> Special_LoadUsedSpritesGFX
xCrystal
2018-01-03
More relevant data file locations
Remy Oukaour
2018-01-03
Replace magic reference to PackMenuGFX.
Adelaide Walter
2018-01-03
Better names
Remy Oukaour
2018-01-03
WRAM1_Begin -> wd000
Adelaide Walter
2018-01-03
Scrub WRAM addresses from comments & use WRAM1_Begin where appropriate.
Adelaide Walter
2018-01-02
Use constants
Remy Oukaour
2018-01-02
Use dsprite for Pokédex cursor OAM data
Remy Oukaour
2018-01-02
Use OAM flags in dsprite data
Remy Oukaour
2018-01-02
Use BANK for all hardcoded banks with BANK in comments.
Adelaide Walter
2018-01-02
Comment correction
Remy Oukaour
2018-01-02
Egg hatch shell framgent data is not exactly dsprite
Remy Oukaour
2018-01-02
More sprite anim documentation
Remy Oukaour
2018-01-02
Document more sprite anim data
Remy Oukaour
2018-01-02
No more mobile EQUS ret (replace with Stubbed_ + ret)
xCrystal
2018-01-02
More unreferenced labels and unused text
xCrystal
2018-01-02
Consistent predef function names
xCrystal
2018-01-02
More clarification
Remy Oukaour
2018-01-02
Reword Magikarp length comments
Remy Oukaour
2018-01-02
Finish consistent Special function names
xCrystal
2018-01-02
Consolidate Special function names
xCrystal
2018-01-02
Clean up leftover code from main.asm
xCrystal
2018-01-02
More unreferenced labels cleanup
xCrystal
2018-01-02
Clean up Predef function names
xCrystal
2018-01-02
Clean up XXX comments for unused content
xCrystal
2018-01-01
Consistent *_palette_map.asm
Remy Oukaour
2018-01-01
Remove trailing whitespace
Remy Oukaour
find . -name '*.asm' -exec sed -i 's/[ \t]\+$//' {} \;
2018-01-01
Merge 2d0ed11 and 355acfc from Roukaour/master
xCrystal
2018-01-01
Rename Pals labels in WRAM bank 5
xCrystal
2018-01-01
Use more palette(s) constants
xCrystal
2018-01-01
Use constants for rBGPI+rOBPI auto-increment
Remy Oukaour
Fix some documentation
2018-01-01
Merge pull request #451 from yenatch/document-battle-anim-macros
yenatch
Fix and document some battle animation macros
2018-01-01
AnimateEndOfExpBar palette constant
yenatch
2017-12-30
Merge pull request #450 from roukaour/master
yenatch
Constants for TextBoxFlags
2017-12-30
Use input constants
Remy Oukaour
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