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2017-12-24Renaming: (fix #412)Remy Oukaour
- MapTriggers / maptrigger → SceneScripts / scene_script - XYTriggers / xy_trigger → CoordEvents / coord_event - Signposts / signpost → BGEvents / bg_event - PersonEvents / person_event → ObjectEvents / object_event
2017-12-24Rename "map permissions" to "map environment" (fix #396)Remy Oukaour
2017-12-24callba/callab → farcall/callfarRemy Oukaour
2017-12-24Misc fixes for the usage of constantsmid-kid
Several improvements that will make it easier to edit some data structures for everyone.
2017-12-23Merge remote-tracking branch 'origin/master' into masteryenatch
2017-12-23Some more WRAM cleanupRemy Oukaour
2017-12-21Include bugfix in commentsRemy Oukaour
2017-12-21Document one more bugRemy Oukaour
2017-12-19Document two more bugsRemy Oukaour
2017-12-16Move some more main.asm routines into individual filesRemy Oukaour
2017-12-16Move more code out of main.asmRemy Oukaour
2017-12-16Move tileset-specific palette code into tilesets/Remy Oukaour
2017-12-16Ad some more constants for meaningful audio WRAM bitsRemy Oukaour
2017-12-15Only engine/decorations.asm uses PadCoords_deRemy Oukaour
2017-12-15PLAYER_SLIP → PLAYER_SKATE (probably used for the beta skateboard; ↵Remy Oukaour
DoPlayerMovement.BikeCheck returns true for it)
2017-12-15Reorganising phone stuff.surskitty
2017-12-15Add more palettes to data/palettes/Remy Oukaour
2017-12-15Move more main.asm code into individual filesRemy Oukaour
2017-12-15Move more contiguous related code blocks from main.asm to engine/ and events/Remy Oukaour
2017-12-15Labelling the remaining stuff one sed at a time.surskitty
2017-12-15Move more unknown graphics into real subfoldersRemy Oukaour
2017-12-15Copy pokered's organization some more, with further constant and data filesRemy Oukaour
2017-12-15Move some misc/ files into meaningful directoriesRemy Oukaour
2017-12-15Move predef/ files into engine/Remy Oukaour
Get rid of single-file engine/ subdirectories Move tilesets/ palettes unrelated to individual tilesets into data/palettes/ (more from engine/colors.asm can be moved here too)
2017-12-14Split items/ and trainers/ into their data/ and engine/ componentsRemy Oukaour
Move some data into a pokemon/ subdirectory
2017-12-14The labelling never ends, but phone_scripts.asm does.surskitty
2017-12-14Another batch.surskitty
2017-12-14One day we'll be through with this. Labels.surskitty
2017-12-14phone_scripts is most of the way there, too.surskitty
2017-12-14phone_callers.asm is now fully readable, if not fully labelled.surskitty
2017-12-14Reorganize macrosRemy Oukaour
2017-12-13Renaming RandomPhoneRareWildMon to RandomRareWildMon.surskitty
2017-12-13Labels, including a comment explaining RandomPhoneRareWildMon.surskitty
2017-12-13Label label label.surskitty
2017-12-13Fix the spelling of Thursdaysurskitty
2017-12-13Labels labels labelssurskitty
2017-12-13Splitting phone scripts up.surskitty
2017-12-13More phone script labelling.surskitty
2017-12-13Another batch of labels. Jack's move trivia, mostly.surskitty
2017-12-13Some more phone labels.surskitty
2017-12-13Merge branch 'master' of github.com:pret/pokecrystalsurskitty
2017-12-13Labelling the bragging phone calls.surskitty
2017-12-13Add table of contents (might remove if it's too cumbersome to maintain)Remy Oukaour
2017-12-12use an xor instead of the resultyenatch
2017-12-12Document more bugsRemy Oukaour
2017-12-12Fix `make compare`Remy Oukaour
2017-12-12Merge branch 'master' of https://github.com/pret/pokecrystalRemy Oukaour
2017-12-12Document bugs and glitchesRemy Oukaour
2017-12-12Define constants for collision typesRemy Oukaour
2017-12-12Identify more sprite-related constantsRemy Oukaour
Start more documentation