diff options
author | Remy Oukaour <remy.oukaour@gmail.com> | 2017-12-12 20:15:15 -0500 |
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committer | Remy Oukaour <remy.oukaour@gmail.com> | 2017-12-12 20:15:15 -0500 |
commit | 78d489733c8da46b901ecb47e82e2fc45498b387 (patch) | |
tree | 83cdb195c9d4ed6c6b39e17f97c56ade442d82d4 /engine | |
parent | 93c32e35806af6c0a8b731c5322ee5df58c797f9 (diff) | |
parent | 05ac706f6052ade04a0d258862a705d3f41283bf (diff) |
Merge branch 'master' of https://github.com/pret/pokecrystal
Diffstat (limited to 'engine')
-rwxr-xr-x | engine/player_movement.asm | 83 | ||||
-rwxr-xr-x | engine/tile_events.asm | 68 |
2 files changed, 77 insertions, 74 deletions
diff --git a/engine/player_movement.asm b/engine/player_movement.asm index 89593da5d..7ccb36551 100755 --- a/engine/player_movement.asm +++ b/engine/player_movement.asm @@ -128,13 +128,13 @@ DoPlayerMovement:: ; 80000 .not_whirlpool and $f0 - cp $30 ; moving water + cp HI_NYBBLE_CURRENT jr z, .water - cp $40 ; moving land 1 + cp HI_NYBBLE_WALK jr z, .land1 - cp $50 ; moving land 2 + cp HI_NYBBLE_WALK_ALT jr z, .land2 - cp $70 ; warps + cp HI_NYBBLE_WARPS jr z, .warps jr .no_walk @@ -150,10 +150,10 @@ DoPlayerMovement:: ; 80000 jr .continue_walk .water_table - db RIGHT - db LEFT - db UP - db DOWN + db RIGHT ; COLL_WATERFALL_RIGHT + db LEFT ; COLL_WATERFALL_LEFT + db UP ; COLL_WATERFALL_UP + db DOWN ; COLL_WATERFALL .land1 ld a, c @@ -169,14 +169,14 @@ DoPlayerMovement:: ; 80000 jr .continue_walk .land1_table - db STANDING - db RIGHT - db LEFT - db UP - db DOWN - db STANDING - db STANDING - db STANDING + db STANDING ; COLL_BRAKE + db RIGHT ; COLL_WALK_RIGHT + db LEFT ; COLL_WALK_LEFT + db UP ; COLL_WALK_UP + db DOWN ; COLL_WALK_DOWN + db STANDING ; COLL_BRAKE_45 + db STANDING ; COLL_BRAKE_46 + db STANDING ; COLL_BRAKE_47 .land2 ld a, c @@ -192,24 +192,24 @@ DoPlayerMovement:: ; 80000 jr .continue_walk .land2_table - db RIGHT - db LEFT - db UP - db DOWN - db STANDING - db STANDING - db STANDING - db STANDING + db RIGHT ; COLL_WALK_RIGHT_ALT + db LEFT ; COLL_WALK_LEFT_ALT + db UP ; COLL_WALK_UP_ALT + db DOWN ; COLL_WALK_DOWN_ALT + db STANDING ; COLL_BRAKE_ALT + db STANDING ; COLL_BRAKE_55 + db STANDING ; COLL_BRAKE_56 + db STANDING ; COLL_BRAKE_57 .warps ld a, c - cp $71 ; door + cp COLL_DOOR jr z, .down - cp $79 + cp COLL_DOOR_79 jr z, .down - cp $7a ; stairs + cp COLL_STAIRCASE jr z, .down - cp $7b ; cave + cp COLL_CAVE jr nz, .no_walk .down @@ -365,7 +365,7 @@ DoPlayerMovement:: ; 80000 ld a, [PlayerStandingTile] ld e, a and $f0 - cp $a0 ; ledge + cp HI_NYBBLE_LEDGES jr nz, .DontJump ld a, e @@ -391,14 +391,14 @@ DoPlayerMovement:: ; 80000 ret .data_8021e - db FACE_RIGHT - db FACE_LEFT - db FACE_UP - db FACE_DOWN - db FACE_RIGHT | FACE_DOWN - db FACE_DOWN | FACE_LEFT - db FACE_UP | FACE_RIGHT - db FACE_UP | FACE_LEFT + db FACE_RIGHT ; COLL_HOP_RIGHT + db FACE_LEFT ; COLL_HOP_LEFT + db FACE_UP ; COLL_HOP_UP + db FACE_DOWN ; COLL_HOP_DOWN + db FACE_RIGHT | FACE_DOWN ; COLL_HOP_DOWN_RIGHT + db FACE_DOWN | FACE_LEFT ; COLL_HOP_DOWN_LEFT + db FACE_UP | FACE_RIGHT ; COLL_HOP_UP_RIGHT + db FACE_UP | FACE_LEFT ; COLL_HOP_UP_LEFT ; 80226 .CheckWarp: ; 80226 @@ -443,7 +443,10 @@ DoPlayerMovement:: ; 80000 ret .EdgeWarps: - db $70, $78, $76, $7e + db COLL_WARP_CARPET_DOWN + db COLL_WARP_CARPET_UP + db COLL_WARP_CARPET_LEFT + db COLL_WARP_CARPET_RIGHT ; 8025f .DoStep: @@ -759,7 +762,7 @@ DoPlayerMovement:: ; 80000 ; Return 0 if tile a is land. Otherwise, return carry. call GetTileCollision - and a ; land + and a ; LANDTILE? ret z scf ret @@ -774,7 +777,7 @@ DoPlayerMovement:: ; 80000 jr z, .Water ; Can walk back onto land from water. - and a + and a ; LANDTILE? jr z, .Land jr .Neither diff --git a/engine/tile_events.asm b/engine/tile_events.asm index 1595d436f..23a7a3c85 100755 --- a/engine/tile_events.asm +++ b/engine/tile_events.asm @@ -1,12 +1,12 @@ CheckWarpCollision:: ; 1499a ; Is this tile a warp? ld a, [PlayerStandingTile] - cp $60 + cp COLL_PIT jr z, .warp - cp $68 + cp COLL_PIT_68 jr z, .warp and $f0 - cp $70 + cp HI_NYBBLE_WARPS jr z, .warp and a ret @@ -20,13 +20,13 @@ CheckDirectionalWarp:: ; 149af ; If this is a directional warp, clear carry (press the designated button to warp). ; Else, set carry (immediate warp). ld a, [PlayerStandingTile] - cp $70 ; Warp on down + cp COLL_WARP_CARPET_DOWN jr z, .directional - cp $76 ; Warp on left + cp COLL_WARP_CARPET_LEFT jr z, .directional - cp $78 ; Warp on up + cp COLL_WARP_CARPET_UP jr z, .directional - cp $7e ; Warp on right + cp COLL_WARP_CARPET_RIGHT jr z, .directional scf ret @@ -45,15 +45,15 @@ CheckWarpFacingDown: ; 149c6 ; 149d3 .blocks ; 149d3 - db $71 ; door - db $79 - db $7a ; stairs - db $73 - db $7b ; cave entrance - db $74 - db $7c ; warp pad - db $75 - db $7d + db COLL_DOOR + db COLL_DOOR_79 + db COLL_STAIRCASE + db COLL_STAIRCASE_73 + db COLL_CAVE + db COLL_CAVE_74 + db COLL_WARP_PANEL + db COLL_DOOR_75 + db COLL_DOOR_7D db -1 ; 149dd @@ -66,16 +66,16 @@ CheckGrassCollision:: ; 149dd ; 149ea .blocks ; 149ea - db $08 - db $18 ; tall grass - db $14 ; tall grass - db $28 - db $29 - db $48 - db $49 - db $4a - db $4b - db $4c + db COLL_CUT_08 + db COLL_TALL_GRASS + db COLL_LONG_GRASS + db COLL_CUT_28 + db COLL_WATER + db COLL_GRASS_48 + db COLL_GRASS_49 + db COLL_GRASS_4A + db COLL_GRASS_4B + db COLL_GRASS_4C db -1 ; 149f5 @@ -88,22 +88,22 @@ CheckCutCollision: ; 149f5 ; 14a00 .blocks ; 14a00 - db $12 ; cut tree - db $1a ; cut tree - db $10 ; tall grass - db $18 ; tall grass - db $14 ; tall grass - db $1c ; tall grass + db COLL_CUT_TREE + db COLL_CUT_TREE_1A + db COLL_TALL_GRASS_10 + db COLL_TALL_GRASS + db COLL_LONG_GRASS + db COLL_LONG_GRASS_1C db -1 ; 14a07 GetWarpSFX:: ; 14a07 ld a, [PlayerStandingTile] ld de, SFX_ENTER_DOOR - cp $71 ; door + cp COLL_DOOR ret z ld de, SFX_WARP_TO - cp $7c ; warp pad + cp COLL_WARP_PANEL ret z ld de, SFX_EXIT_BUILDING ret |