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AgeCommit message (Collapse)Author
2017-12-19Document two more bugsRemy Oukaour
2017-12-16Move some more main.asm routines into individual filesRemy Oukaour
2017-12-16Move more code out of main.asmRemy Oukaour
2017-12-16Move tileset-specific palette code into tilesets/Remy Oukaour
2017-12-16Ad some more constants for meaningful audio WRAM bitsRemy Oukaour
2017-12-15Only engine/decorations.asm uses PadCoords_deRemy Oukaour
2017-12-15PLAYER_SLIP → PLAYER_SKATE (probably used for the beta skateboard; ↵Remy Oukaour
DoPlayerMovement.BikeCheck returns true for it)
2017-12-15Reorganising phone stuff.surskitty
2017-12-15Add more palettes to data/palettes/Remy Oukaour
2017-12-15Move more main.asm code into individual filesRemy Oukaour
2017-12-15Move more contiguous related code blocks from main.asm to engine/ and events/Remy Oukaour
2017-12-15Labelling the remaining stuff one sed at a time.surskitty
2017-12-15Move more unknown graphics into real subfoldersRemy Oukaour
2017-12-15Copy pokered's organization some more, with further constant and data filesRemy Oukaour
2017-12-15Move some misc/ files into meaningful directoriesRemy Oukaour
2017-12-15Move predef/ files into engine/Remy Oukaour
Get rid of single-file engine/ subdirectories Move tilesets/ palettes unrelated to individual tilesets into data/palettes/ (more from engine/colors.asm can be moved here too)
2017-12-14Split items/ and trainers/ into their data/ and engine/ componentsRemy Oukaour
Move some data into a pokemon/ subdirectory
2017-12-14The labelling never ends, but phone_scripts.asm does.surskitty
2017-12-14Another batch.surskitty
2017-12-14One day we'll be through with this. Labels.surskitty
2017-12-14phone_scripts is most of the way there, too.surskitty
2017-12-14phone_callers.asm is now fully readable, if not fully labelled.surskitty
2017-12-14Reorganize macrosRemy Oukaour
2017-12-13Renaming RandomPhoneRareWildMon to RandomRareWildMon.surskitty
2017-12-13Labels, including a comment explaining RandomPhoneRareWildMon.surskitty
2017-12-13Label label label.surskitty
2017-12-13Fix the spelling of Thursdaysurskitty
2017-12-13Labels labels labelssurskitty
2017-12-13Splitting phone scripts up.surskitty
2017-12-13More phone script labelling.surskitty
2017-12-13Another batch of labels. Jack's move trivia, mostly.surskitty
2017-12-13Some more phone labels.surskitty
2017-12-13Merge branch 'master' of github.com:pret/pokecrystalsurskitty
2017-12-13Labelling the bragging phone calls.surskitty
2017-12-13Add table of contents (might remove if it's too cumbersome to maintain)Remy Oukaour
2017-12-12use an xor instead of the resultyenatch
2017-12-12Document more bugsRemy Oukaour
2017-12-12Fix `make compare`Remy Oukaour
2017-12-12Merge branch 'master' of https://github.com/pret/pokecrystalRemy Oukaour
2017-12-12Document bugs and glitchesRemy Oukaour
2017-12-12Define constants for collision typesRemy Oukaour
2017-12-12Identify more sprite-related constantsRemy Oukaour
Start more documentation
2017-12-12Identify more sprite-related constantsRemy Oukaour
2017-12-12Identify some SPRITE_ANIM_FRAME_IDX_* constantsRemy Oukaour
2017-12-11More consistent data tablesRemy Oukaour
2017-12-11Keep table labels in the same files as their contents.Remy Oukaour
2017-12-11"Pic Pointers" and "Unown Pic Pointers" must start at the same addressRemy Oukaour
Use `|` not `+` to combine bitmasks
2017-12-11Name some gfx/unknown/ filesRemy Oukaour
2017-12-11Move the rest of gfx/misc/ into specific directoriesRemy Oukaour
2017-12-11Add member constants for the base data struct, same as most other structsRemy Oukaour