Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-12-13 | Another batch of labels. Jack's move trivia, mostly. | surskitty | |
2017-12-13 | Some more phone labels. | surskitty | |
2017-12-13 | Merge branch 'master' of github.com:pret/pokecrystal | surskitty | |
2017-12-13 | Labelling the bragging phone calls. | surskitty | |
2017-12-13 | Add table of contents (might remove if it's too cumbersome to maintain) | Remy Oukaour | |
2017-12-12 | use an xor instead of the result | yenatch | |
2017-12-12 | Document more bugs | Remy Oukaour | |
2017-12-12 | Fix `make compare` | Remy Oukaour | |
2017-12-12 | Merge branch 'master' of https://github.com/pret/pokecrystal | Remy Oukaour | |
2017-12-12 | Document bugs and glitches | Remy Oukaour | |
2017-12-12 | Define constants for collision types | Remy Oukaour | |
2017-12-12 | Identify more sprite-related constants | Remy Oukaour | |
Start more documentation | |||
2017-12-12 | Identify more sprite-related constants | Remy Oukaour | |
2017-12-12 | Identify some SPRITE_ANIM_FRAME_IDX_* constants | Remy Oukaour | |
2017-12-11 | More consistent data tables | Remy Oukaour | |
2017-12-11 | Keep table labels in the same files as their contents. | Remy Oukaour | |
2017-12-11 | "Pic Pointers" and "Unown Pic Pointers" must start at the same address | Remy Oukaour | |
Use `|` not `+` to combine bitmasks | |||
2017-12-11 | Name some gfx/unknown/ files | Remy Oukaour | |
2017-12-11 | Move the rest of gfx/misc/ into specific directories | Remy Oukaour | |
2017-12-11 | Add member constants for the base data struct, same as most other structs | Remy Oukaour | |
2017-12-11 | Move more data tables into data/ files. | Remy Oukaour | |
2017-12-11 | Move lots of data tables into individual data/ files | Remy Oukaour | |
(This is not expected to be their final location, but it makes them easier to relocate when necessary, and easier for users to edit until the whole project's file structure is finalized.) | |||
2017-12-11 | Add constants for time-of-day boundaries | Remy Oukaour | |
Split off more misc constants into proper files | |||
2017-12-11 | Document macros/map.asm | Remy Oukaour | |
Rename MORN/DAY/NITE to MORN_F/DAY_F/NITE_F; use MORN/DAY/NITE for shifted values (cleaner for person_events) Prefix FLOOR to the `elevfloor` constants | |||
2017-12-11 | Rename overworld sprite files, consistent with their constants | Remy Oukaour | |
2017-12-10 | PokeCenter → Pokecenter (consistent with the POKECENTER map constants) | Remy Oukaour | |
2017-12-10 | Use new palette constants | Remy Oukaour | |
2017-12-10 | Consistent capitalization for map names, matching their constants | Remy Oukaour | |
2017-12-10 | Use correct WRAM labels for intro/title scenes | Remy Oukaour | |
Remove outdated WRAM alias comments | |||
2017-12-10 | Consistent code formatting: no redundant `a`s and spaces after commas | Remy Oukaour | |
2017-12-09 | Move some gfx/unknown/ files into meaningful directories | Remy Oukaour | |
2017-12-09 | Move some gfx/misc/ files into meaningful directories | Remy Oukaour | |
2017-12-09 | Consistent pointer labels in WRAM | Remy Oukaour | |
2017-12-09 | More WRAM cleanup | Remy Oukaour | |
2017-12-09 | More WRAM organization | Remy Oukaour | |
2017-12-09 | Further WRAM organization | Remy Oukaour | |
2017-12-09 | More WRAM organization | Remy Oukaour | |
2017-12-09 | Start organizing WRAM | Remy Oukaour | |
- Use db and dw when they're more meaningful than ds 1/2 - Use unions to group related labels | |||
2017-12-09 | Define more charmap characters and use them in place of hard-coded numbers | Remy Oukaour | |
2017-12-09 | Document constants with comments, actual names, and more thorough usage | Remy Oukaour | |
2017-11-30 | Label all of PARTYMENUACTION_* | mid-kid | |
It's pretty clear what it's used for. PartyMenuActionText is used for two things: 1) Storing what kind of action we're going to do (<$10) 2) Storing the text for some kind of healing stuff I'm not entirely sure (>=$f0) In the former case, if GetPartyMenuTilemapPointers is ran, it will be used to pick a sequence of actions that should be done, specified in the table, and it'll print the corresponding string using the PartyMenuStrings table. The items in the sequence of actions that should be done are in WritePartyMenuTilemap. Strangely enough, one possible value is left completely unused: PARTYMENUACTION_GIVE_MON_FEMALE. It works in the exact same way as it's male counterpart, and as such I don't believe it was used in the japanese version either, since it doesn't matter which gender your 'mon is when you put 'em in the daycare. | |||
2017-11-29 | Fix some SPRITE_ANIM_FRAMESET_ constants | mid-kid | |
Thanks to @roukaour for the fixes. | |||
2017-11-26 | Add MobileError-related labels | mid-kid | |
This function is called from a few different places in the mobile code, including from one special that is only executed when the BattleTowerRoomMenu special returns with a non-zero code. Since that special causes a blue "error" screen to appear, that looks the exact same as the one you'd get when trying to connect from the mobile trade corner/battle colosseum in a Pokémon Center's top floor, and this function contains a bunch of japanese strings in a jumptable, I think it's reasonable to assume it should be called "DisplayMobileError". | |||
2017-11-25 | Label BattleTowerRoomMenu | mid-kid | |
All of the functions called by it are prefixed with BattleTowerRoomMenu, but a bunch of them seem more generic than that, since they're part of different mobile menus. Also called another menu jumptable BattleTowerRoomMenu2 for the lack of a better name (only the Yes/No menu functions are used in western crystal). The names of the more generic functions should be fixed when we start labelling other menus. | |||
2017-11-21 | Merge pull request #395 from surskitty/master | Marcus Huderle | |
Some Script Labels | |||
2017-11-16 | CeruleanCaveNane -> CeruleanCaveName | mid-kid | |
2017-11-03 | Label some functions in gfx/load_pics.asm | pfero | |
A few projects I looked around in used these same labels for these functions, and it looks like they describe these functions properly. Also fixed usage of BANK() in a few places. | |||
2017-10-29 | Define GetWarpSFX | pfero | |
This function checks the current tile at the player's feet, and returns an appropriate SFX that should be played when warping from it. | |||
2017-10-28 | Fix WATERTILE/WALLTILE constants | pfero | |
WATRTILE was wrongly defined as 15, and WALLTILE as 1. Those had to be flipped around. This has allowed for us to replace inmediate values with these constants in several places to improve readability. WATRTILE was renamed to WATERTILE in the name of readability. | |||
2017-10-25 | Labelling a few mom scripts. | surskitty | |