| Age | Commit message (Expand) | Author |
| 2020-11-09 | Remove "XXX" comments (various "???+" still mark unclear code) | Rangi |
| 2020-11-09 | Terser damage calculation constants | Rangi |
| 2020-11-09 | Replace $0 with 0 for "ld l, a / ld h, 0" idiom | Rangi |
| 2020-11-09 | Identify wBattleAnimTemp0-3 | Rangi |
| 2020-11-08 | Rename "dummy game" to "memory game" | Rangi |
| 2020-11-03 | Identify remaining uses of wBuffer1-6 as general-purpose HP buffers or mobile | Rangi |
| 2020-11-03 | Identify some uses of wBuffer1-6 in new Crystal code | Rangi |
| 2020-11-03 | Identify some more uses of wBuffer1-6 | Rangi |
| 2020-11-03 | Identify more uses of wBuffer1-6 | Rangi |
| 2020-11-03 | More syncing with pokegold | Rangi |
| 2020-11-02 | Group some link.asm code into "paragraphs" | Rangi |
| 2020-11-01 | Identify wLinkBattleRNPreamble | Rangi |
| 2020-11-01 | Identify some more labels, and make some more consistent | Rangi |
| 2020-10-30 | UnusedSpriteAnimGFX was to sprite anims as AnimObjGFX is to battle anims | Rangi |
| 2020-10-30 | Extract more RGB data to .pal files | Rangi |
| 2020-10-30 | Identify wSpriteAnimDict key constants | Rangi |
| 2020-10-30 | Identify mobile Name Card exchange labels | Rangi |
| 2020-10-29 | Updates to more closely sync with pokegold | Rangi |
| 2020-10-29 | Define SERIAL_LINK_BYTE_TIMEOUT | Rangi |
| 2020-10-29 | Port more pokegold link engine symbols, and name an unused WRAM byte | Rangi |
| 2020-10-29 | Identify the remaining (non-mobile) uses of another WRAM union | Rangi |
| 2020-10-28 | Identify more WRAM labels, and start a <X>_DummyFunction label convention | Rangi |
| 2020-10-28 | Replace many '; unused' with '; unreferenced' | Rangi |
| 2020-10-27 | Identify remaining Mystery Gift labels and constants | Rangi |
| 2020-10-27 | Create data/collision/ for tile collision-related data | Rangi |
| 2020-10-26 | Use more assertions to ensure correct code and data | Rangi |
| 2020-10-26 | Comment, remove, or revise many unreferenced labels | Rangi |
| 2020-10-23 | Identify some more labels, mostly WRAM | Rangi |
| 2020-10-23 | Identify some more link.asm labels (syncing to pokegold) | Rangi |
| 2020-10-23 | Identify remaining debug color picker labels | Rangi |
| 2020-10-22 | Identify remaining map object labels | Rangi |
| 2020-10-22 | Identify some more map object labels and constants | Rangi |
| 2020-10-22 | Identify a few more labels and data | Rangi |
| 2020-10-22 | Identify more sprite graphics and map object labels, and have consistent anon... | Rangi |
| 2020-10-22 | Identify some more labels (a few link-related) | Rangi |
| 2020-10-21 | Identify remaining two battle anim BG effect functions | Rangi |
| 2020-10-21 | Identify remaining battle AI labels | Rangi |
| 2020-10-21 | Identify SwitchItemsInBag labels | Rangi |
| 2020-10-19 | Battle transition spin quadrants are like pokered's half circles | Rangi |
| 2020-10-14 | Identify some values as relative struct offsets in MoveScreenLoop | Rangi |
| 2020-10-06 | Update battle anim bg function comments, and identify more unnamed labels | Rangi |
| 2020-10-06 | Identify battle bg effects functions and constants (#773) | 7Soul |
| 2020-10-06 | Identify some unnamed labels | Rangi |
| 2020-10-05 | Identify some more unnamed labels | Rangi |
| 2020-10-05 | Identify more unnamed labels | Rangi |
| 2020-10-05 | Identify some more unnamed labels | Rangi |
| 2020-10-04 | Identify more unnamed labels | Rangi |
| 2020-10-04 | Identify some more unnamed labels | Rangi |
| 2020-10-04 | Identify SGB blk/pal packets | Rangi |
| 2020-10-03 | Identify battle animation functions (#771) | 7Soul |