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2018-01-19Japanese characters in Japanese text (e.g. "ォ" not "," for $f4)Remy Oukaour
2018-01-19More Japanese charactersRemy Oukaour
2018-01-19Use hSerialConnectionStatus constants elsewhereRemy Oukaour
2018-01-19Resolve #471 (although link code still needs more cleanup, like its WRAM labels)Remy Oukaour
2018-01-19More UnicodeRemy Oukaour
2018-01-19clean up GetName/NamesPointersRemy Oukaour
2018-01-19wiggle → wobbleRemy Oukaour
2018-01-18Disambiguate "%" and "<NO>"Remy Oukaour
2018-01-18Remove trailing whitespaceRemy Oukaour
2018-01-18newline before paraRemy Oukaour
2018-01-18Use Japanese charmap definitions in stringsRemy Oukaour
2018-01-18More charmap and home/text.asm documentation for JP charsRemy Oukaour
2018-01-18More constants, related to map objectsRemy Oukaour
2018-01-18More accurate constant/label namesRemy Oukaour
2018-01-18Identify leftover SGB palettes from R/BRemy Oukaour
2018-01-18Comment on RIVAL1 itemRemy Oukaour
2018-01-18More .pal filesRemy Oukaour
2018-01-18Only graphics data goes in gfx/Remy Oukaour
Introduce PALRGB_WHITE constant for $7fff
2018-01-18Eliminate wd000Remy Oukaour
2018-01-18Heal machine jumptable index constantsRemy Oukaour
2018-01-18More SGB documentationRemy Oukaour
2018-01-17More SGB documentationRemy Oukaour
2018-01-17Partially document SGB data from pokeredRemy Oukaour
2018-01-17Rename some tilesets (close #467)Remy Oukaour
2018-01-16"CryHeader" → "Cry"; "Cry" → "MonCry"Remy Oukaour
2018-01-16map_header → map_def; map_header_2 → map_dataRemy Oukaour
2018-01-16Move code out of data/Remy Oukaour
2018-01-16Cleaner Pokédex codeRemy Oukaour
2018-01-16Fewer hard-coded valuesRemy Oukaour
2018-01-16Avoid "+- 1" at every maskbitsRemy Oukaour
2018-01-16Remove Predef_ prefix from routines listed in PredefPointersRemy Oukaour
2018-01-15Phone data 0/7 are time masksRemy Oukaour
2018-01-15Long lists of db/dw series with struct-defining macros belong in data/Remy Oukaour
2018-01-15Move code out of gfx/ (close #474)Remy Oukaour
2018-01-15_Special_BugContestJudging → _BugContestJudging; ↵Remy Oukaour
HOF_Predef_AnimateFrontpic → Predef_HOF_AnimateFrontpic (close #473)
2018-01-15Document PredefPals still used by CGB layoutsRemy Oukaour
2018-01-15Group unused dataRemy Oukaour
2018-01-14Merge branch 'master' of https://github.com/mid-kid/pokecrystal (resolve PR ↵Remy Oukaour
#452) # Conflicts: # data/player_names.asm # engine/battle/menu.asm # engine/billspc.asm # engine/billspctop.asm # engine/buy_sell_toss.asm # engine/decorations.asm # engine/delete_save_change_clock.asm # engine/events/buena.asm # engine/events/elevator.asm # engine/events/kurt.asm # engine/events/mom.asm # engine/events/move_tutor.asm # engine/events/pokecenter_pc.asm # engine/events/pokepic.asm # engine/events/std_scripts.asm # engine/events/unown_walls.asm # engine/init_gender.asm # engine/intro_menu.asm # engine/mail.asm # engine/main_menu.asm # engine/mart.asm # engine/menu_2.asm # engine/mon_menu.asm # engine/pack.asm # engine/slot_machine.asm # engine/start_menu.asm # home/menu.asm # maps/CeladonDeptStore6F.asm # maps/CeladonGameCornerPrizeRoom.asm # maps/DragonShrine.asm # maps/EarlsPokemonAcademy.asm # maps/GoldenrodCity.asm # maps/GoldenrodDeptStore6F.asm # maps/GoldenrodGameCorner.asm # maps/GoldenrodPokeComCenter2FMobile.asm # mobile/mobile_12.asm # mobile/mobile_12_2.asm # mobile/mobile_22.asm # mobile/mobile_22_2.asm # mobile/mobile_40.asm # mobile/mobile_45.asm # mobile/mobile_45_sprite_engine.asm # mobile/mobile_46.asm # mobile/mobile_5c.asm # mobile/mobile_5f.asm # mobile/mobile_menu.asm
2018-01-14Merge branch 'dev' of https://github.com/TheMostCuriousThing/pokecrystal ↵Remy Oukaour
(resolve PR #460) # Conflicts: # engine/battle/core.asm # engine/save.asm
2018-01-14Merge branch 'master' of https://github.com/xCrystal/pokecrystal (resolve PR ↵Remy Oukaour
#459) # Conflicts: # data/items/descriptions.asm # data/sprite_anims/framesets.asm # engine/crystal_colors.asm # engine/events/kurt.asm # engine/events/special.asm # engine/events/std_scripts.asm # engine/events_3.asm # engine/item_effects.asm # engine/namingscreen.asm # engine/scripting.asm # engine/stats_screen.asm # engine/trade_animation.asm # home/audio.asm # main.asm # maps/BattleTower1F.asm # maps/BattleTowerBattleRoom.asm # maps/BurnedTowerB1F.asm # maps/ElmsLab.asm # maps/GoldenrodDeptStore5F.asm # maps/GoldenrodUnderground.asm # maps/HallOfFame.asm # maps/MahoganyTown.asm # maps/ManiasHouse.asm # maps/MobileBattleRoom.asm # maps/MobileTradeRoomMobile.asm # maps/RadioTower2F.asm # maps/Route35NationalParkGate.asm # maps/Route36NationalParkGate.asm # maps/Route39Farmhouse.asm # tilesets/palette_maps.asm
2018-01-14Close #470 (JOHTO_POKEMON)Remy Oukaour
2018-01-14GFX tile sizes in decimalRemy Oukaour
2018-01-14More Battle Tower map script constants, fewer raw hex valuesRemy Oukaour
2018-01-14Use constants for menu flagsmid-kid
Added a bunch of constants for the bitflags of each kind of menu. Some are slightly vague or too long, but I'm not sure how to else name them.
2018-01-14Fix some MenuData2 labelsmid-kid
Gave them better names, moved the flags out of the union, and documented the w2DMenuFlags1.
2018-01-13menu_coords macro for (x1, y1, x2, y2) order (see issue #440)Remy Oukaour
2018-01-13Don't split stats gfx in threeRemy Oukaour
2018-01-12Merge branch 'patch' of https://github.com/mid-kid/pokecrystalRemy Oukaour
# Conflicts: # constants/sprite_anim_constants.asm # data/sprite_anims/framesets.asm # data/sprite_anims/oam.asm
2018-01-12More gfx/**/*.pal filesRemy Oukaour
2018-01-12Separate more palettes into gfx/**/*.pal filesRemy Oukaour