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2018-01-12Label more ANIM_OBJ_* constantsRemy Oukaour
2018-01-12Label frameset 09mid-kid
It seems to be used as the "big" text entry cursor (i.e. for the bottom 3 buttons in the text entry screen). It is never referenced explicitly, instead used when adding 1 to SPRITEANIMSTRUCT_0E, in NamingScreen_AnimateCursor.
2018-01-12Move code out of data/Remy Oukaour
2018-01-12Easier to find palette dataRemy Oukaour
2018-01-12npc_sprites.pal matches PAL_NPC constantsRemy Oukaour
2018-01-12Use more constants in scriptsRemy Oukaour
2018-01-11Break up engine/events_3.asmRemy Oukaour
2018-01-11Local UI tiles don't belong in charmapRemy Oukaour
Separate 1bpp font tiles from gfx/mobile/phone_tiles.png
2018-01-11Use charmap frame charactersRemy Oukaour
2018-01-11Disambiguate some uses of wcf64/5/6Remy Oukaour
2018-01-11Trainer card has state constants and WRAM labelsRemy Oukaour
2018-01-11Use maskbits some moreRemy Oukaour
2018-01-11Move party menu qualities to data/Remy Oukaour
2018-01-11Event script–related constants go in constants/script_constants.asmRemy Oukaour
2018-01-11Group item and deco data moreRemy Oukaour
2018-01-11More constants and data tablesRemy Oukaour
2018-01-11Use constants and data for Unown chamber eventsRemy Oukaour
2018-01-10Arrays end with -1, not $ffRemy Oukaour
2018-01-10Group some mutually edited files in data/sprites/Remy Oukaour
2018-01-10Battle data goes in data/battle/Remy Oukaour
TreeMons, like fish groups, have constants
2018-01-10maskbits <count> +- 1Remy Oukaour
2018-01-10More maskbitsRemy Oukaour
2018-01-10Resolve #461Remy Oukaour
2018-01-10Use maskbits more, and clarify its usageRemy Oukaour
2018-01-10Move radio channel data into data/Remy Oukaour
2018-01-10Constant swap explains this Battle Tower bugRemy Oukaour
2018-01-10gfx/*.asm files have INCBINsRemy Oukaour
2018-01-10map_objects.pal is easier to find in gfx/overworld/ than gfx/sprites/Remy Oukaour
2018-01-09Split tilesets/ into gfx/tilesets and data/tilesets/Remy Oukaour
2018-01-09Move data/palettes/ .pal files into gfx/Remy Oukaour
2018-01-09Binary tilemapsRemy Oukaour
2018-01-09data/phone_text → data/phone/textRemy Oukaour
2018-01-09CRYSTAL11 → _CRYSTAL11Remy Oukaour
2018-01-09Do a little cleanup towards issue #465Remy Oukaour
2018-01-09Clearer Battle Tower codeRemy Oukaour
2018-01-09Consistent sine wave code formattingRemy Oukaour
2018-01-09More commentsRemy Oukaour
Fix some constants
2018-01-09Move battle engine data into data/Remy Oukaour
IsJohtoGymLeader → IsGymLeader
2018-01-09Remove old Python class names from script command param doc commentsRemy Oukaour
2018-01-09Eliminate version.asm (resolves #464)Remy Oukaour
2018-01-09default_names.asm → player_names.asmRemy Oukaour
2018-01-09includes.asm → constants.asmRemy Oukaour
2018-01-09Move text/ into data/Remy Oukaour
2018-01-08Simplify comments per Rangi's rec.Adelaide Walter
2018-01-08Document hardcoded SRAM addresses.Adelaide Walter
2018-01-08Use BANK for hardcoded SRAM banks (except for vestigial refs to JP's banks 4-7)Adelaide Walter
2018-01-07Predef_FlagAction -> Predef_SmallFarFlagActionxCrystal
2018-01-06Organize mobile/battle_tower_*.asm data and codeRemy Oukaour
2018-01-05Predef_Flag -> Predef_FlagActionxCrystal
2018-01-04Document switches to BANK(sScratch) via xor aAdelaide Walter