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2017-12-16Move tileset-specific palette code into tilesets/Remy Oukaour
2017-12-16Ad some more constants for meaningful audio WRAM bitsRemy Oukaour
2017-12-15Only engine/decorations.asm uses PadCoords_deRemy Oukaour
2017-12-15PLAYER_SLIP → PLAYER_SKATE (probably used for the beta skateboard; ↵Remy Oukaour
DoPlayerMovement.BikeCheck returns true for it)
2017-12-15Reorganising phone stuff.surskitty
2017-12-15Add more palettes to data/palettes/Remy Oukaour
2017-12-15Move more main.asm code into individual filesRemy Oukaour
2017-12-15Move more contiguous related code blocks from main.asm to engine/ and events/Remy Oukaour
2017-12-15Labelling the remaining stuff one sed at a time.surskitty
2017-12-15Move more unknown graphics into real subfoldersRemy Oukaour
2017-12-15Copy pokered's organization some more, with further constant and data filesRemy Oukaour
2017-12-15Move some misc/ files into meaningful directoriesRemy Oukaour
2017-12-15Move predef/ files into engine/Remy Oukaour
Get rid of single-file engine/ subdirectories Move tilesets/ palettes unrelated to individual tilesets into data/palettes/ (more from engine/colors.asm can be moved here too)
2017-12-14Split items/ and trainers/ into their data/ and engine/ componentsRemy Oukaour
Move some data into a pokemon/ subdirectory
2017-12-14The labelling never ends, but phone_scripts.asm does.surskitty
2017-12-14Another batch.surskitty
2017-12-14One day we'll be through with this. Labels.surskitty
2017-12-14phone_scripts is most of the way there, too.surskitty
2017-12-14phone_callers.asm is now fully readable, if not fully labelled.surskitty
2017-12-14Reorganize macrosRemy Oukaour
2017-12-13Renaming RandomPhoneRareWildMon to RandomRareWildMon.surskitty
2017-12-13Labels, including a comment explaining RandomPhoneRareWildMon.surskitty
2017-12-13Label label label.surskitty
2017-12-13Fix the spelling of Thursdaysurskitty
2017-12-13Labels labels labelssurskitty
2017-12-13Splitting phone scripts up.surskitty
2017-12-13More phone script labelling.surskitty
2017-12-13Another batch of labels. Jack's move trivia, mostly.surskitty
2017-12-13Some more phone labels.surskitty
2017-12-13Merge branch 'master' of github.com:pret/pokecrystalsurskitty
2017-12-13Labelling the bragging phone calls.surskitty
2017-12-13Add table of contents (might remove if it's too cumbersome to maintain)Remy Oukaour
2017-12-12use an xor instead of the resultyenatch
2017-12-12Document more bugsRemy Oukaour
2017-12-12Fix `make compare`Remy Oukaour
2017-12-12Merge branch 'master' of https://github.com/pret/pokecrystalRemy Oukaour
2017-12-12Document bugs and glitchesRemy Oukaour
2017-12-12Define constants for collision typesRemy Oukaour
2017-12-12Identify more sprite-related constantsRemy Oukaour
Start more documentation
2017-12-12Identify more sprite-related constantsRemy Oukaour
2017-12-12Identify some SPRITE_ANIM_FRAME_IDX_* constantsRemy Oukaour
2017-12-11More consistent data tablesRemy Oukaour
2017-12-11Keep table labels in the same files as their contents.Remy Oukaour
2017-12-11"Pic Pointers" and "Unown Pic Pointers" must start at the same addressRemy Oukaour
Use `|` not `+` to combine bitmasks
2017-12-11Name some gfx/unknown/ filesRemy Oukaour
2017-12-11Move the rest of gfx/misc/ into specific directoriesRemy Oukaour
2017-12-11Add member constants for the base data struct, same as most other structsRemy Oukaour
2017-12-11Move more data tables into data/ files.Remy Oukaour
2017-12-11Move lots of data tables into individual data/ filesRemy Oukaour
(This is not expected to be their final location, but it makes them easier to relocate when necessary, and easier for users to edit until the whole project's file structure is finalized.)
2017-12-11Add constants for time-of-day boundariesRemy Oukaour
Split off more misc constants into proper files