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2015-11-17engine/decorations.asmPikalaxALT
2015-11-17Phone scripts and specialsPikalaxALT
2015-11-16More specials; bank 12 mobilePikalaxALT
2015-11-16Split up some more banks in main.asmPikalaxALT
2015-11-15Fix some movement macro/function namesPikalaxALT
2015-11-13sprite engine; tileset constantsPikalaxALT
2015-11-12Map header labels, tileset constantsPikalaxALT
2015-11-11More splits; map setup labelsPikalaxALT
2015-11-11Further split bank 4PikalaxALT
2015-11-11engine/mart.asmPikalaxALT
2015-11-10No more DefaultFlypointPikalaxALT
2015-11-10enum macros/move_anim.asm, resolve battle/anims.asm function labelsPikalaxALT
2015-11-09Cleaning up static HRAM labels; movement stuff, route 38 trainersPikalaxALT
2015-11-07more battle core labelsPikalaxALT
2015-11-07Move MON_* parentheses to the EQUS declarationPikalaxALT
2015-11-04Mon submenu, engine/menu.asmPikalaxALT
2015-11-04Replace party struct relative values with EQUS constantsPikalaxALT
2015-11-03dbw BANK, addr replaced with dbaPikalaxALT
2015-11-02No more NONEPikalaxALT
2015-11-01Fix merge conflictsPikalaxALT
2015-11-01Prepare to mergePikalaxALT
2015-11-01Buena local labelsPikalaxALT
2015-11-01Sweepthrough of ClearBox arg conversion to lbPikalaxALT
2015-10-31SPRITEMOVEDATAPikalaxALT
2015-10-29No more -bash000; engine/movement.asm, SPRITEMOVEFNPikalaxALT
2015-10-26merge with newest updateJimB16
2015-10-25The jumb is too damn high!PikalaxALT
2015-10-24Address comments on PR 322PikalaxALT
2015-10-24About time I got to these functionsPikalaxALT
2015-10-19So very jumbPikalaxALT
2015-10-19merge conflicts resolvedJimB16
2015-10-17Battle intro animation functionPikalaxALT
2015-10-17Restructured functions in main.asm to resemble the home functions they clonePikalaxALT
2015-10-16Split up bank 2; other relabelingsPikalaxALT
2015-10-13UnicodeIIMarckus
2015-10-11Magikarp functions moved to event/magikarp.asmPikalaxALT
2015-10-10Annotation of PrintNum arguments in bc, and radio functionsPikalaxALT
2015-10-07Labeling of AI item and wild encounter functionsPikalaxALT
2015-09-12found functions that determine next OTPkmnJimB16
2015-07-20Reverted ld_hl_pointer macroPikalaxALT
2015-07-19Finished the decoration attributes tablePikalaxALT
Interpretation of the Decoration Attributes table is complete. Other changes include some more event flag and function naming, as well as a minor tweak to the person_events of every map.
2015-06-25Improve some signpost labels.IIMarckus
2015-06-23Remove trailing newlines.IIMarckus
2015-02-11Split out the move deleter code.yenatch
2015-02-10Blind wram part 5.yenatch
starting to go smoothly
2015-02-10Blind wram labels part 3.yenatch
2015-02-10Blindly use wram labels for everything except mobile, part 1.yenatch
Wram banks and mobile make this tough, since any address can secretly be a ghost. As usual, mobile completely disregards 99% of the codebase. It's been ignored in kind.
2014-06-12Consolidate monster structs in wram and sram.yenatch
The PartyMon struct is really the box struct with volatile variables like status added. Some other labels have been reworked. Move structs no longer have explicit labels since their location is arbitrary and usually shared.
2014-06-10Use constants for move struct positioning.yenatch
This eliminates the need for arbitrary move labels like Move2 and Move1 that don't have anything to do with their respective moves.
2013-12-22split out poke seer special into event/poke_seer.asmyenatch