Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-12-26 | event/ → events/, and move some appropriate engine/ files there | Remy Oukaour | |
2017-12-26 | Various cleanup | Remy Oukaour | |
2017-12-26 | Use "battle_anims" and "sprite_anims" for clarity, not just "anims" | Remy Oukaour | |
2017-12-25 | Use percentages for AI scoring logic | Remy Oukaour | |
Define MAX_DAY_CARE_EXP | |||
2017-12-25 | Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % ↵ | Remy Oukaour | |
$100` or `X >> 8` and `X & $ff` | |||
2017-12-24 | LoadEDTile → CopyTilemapAtOnce (fix #345) | Remy Oukaour | |
2017-12-24 | Rename maps: | Remy Oukaour | |
- Underground -> UndergroundPath - Route5UndergroundEntrance -> Route5UndergroundPathEntrance - Route6UndergroundEntrance -> Route6UndergroundPathEntrance - WarehouseEntrance -> GoldenrodUnderground - UndergroundWarehouse -> GoldenrodUndergroundWarehouse - UndergroundPathSwitchRoomEntrances -> GoldenrodUndergroundSwitchRoomEntrances | |||
2017-12-24 | Fix issue #345: | Remy Oukaour | |
- GetMonFrontpic → GetEnemyMonFrontpic - GetMonBackpic → GetBattleMonBackpic - FrontpicPredef → GetAnimatedFrontpicPredef - GetFrontpic → GetMonFrontpic - GetBackpic → GetMonBackpic - CutAndPasteMap → PadMapForHDMATransfer | |||
2017-12-24 | Renaming: (fix #412) | Remy Oukaour | |
- MapTriggers / maptrigger → SceneScripts / scene_script - XYTriggers / xy_trigger → CoordEvents / coord_event - Signposts / signpost → BGEvents / bg_event - PersonEvents / person_event → ObjectEvents / object_event | |||
2017-12-24 | Rename "map permissions" to "map environment" (fix #396) | Remy Oukaour | |
2017-12-24 | callba/callab → farcall/callfar | Remy Oukaour | |
2017-12-23 | Move NUM_BUENA_PRIZES to event/buena.asm (still hard-coded) | Remy Oukaour | |
Buena_PrizeMenu has "rept NUM_BUENA_PRIZES", which needs NUM_BUENA_PRIZES to be already defined. BuenaPrizeItems and BuenaPrizeItemsEnd are needed to define NUM_BUENA_PRIZES; but BuenaPrizeItems is defined after Buena_PrizeMenu. I don't see a way to avoid hard-coding its value of 9. Contrast that with the NUM_MOM_ITEMS constants, which are not used as "rept" arguments and so can be defined within their code file. | |||
2017-12-16 | Move some more main.asm routines into individual files | Remy Oukaour | |
2017-12-16 | Consolidate duplicate graphics | Remy Oukaour | |
2017-12-15 | Move more main.asm code into individual files | Remy Oukaour | |
2017-12-15 | Move more contiguous related code blocks from main.asm to engine/ and events/ | Remy Oukaour | |
2017-12-15 | Move more unknown graphics into real subfolders | Remy Oukaour | |
2017-12-15 | Copy pokered's organization some more, with further constant and data files | Remy Oukaour | |
2017-12-14 | Reorganize macros | Remy Oukaour | |
2017-12-11 | Keep table labels in the same files as their contents. | Remy Oukaour | |
2017-12-11 | Name some gfx/unknown/ files | Remy Oukaour | |
2017-12-11 | Better file name | Remy Oukaour | |
2017-12-11 | Move more data tables into data/ files. | Remy Oukaour | |
2017-12-11 | Move lots of data tables into individual data/ files | Remy Oukaour | |
(This is not expected to be their final location, but it makes them easier to relocate when necessary, and easier for users to edit until the whole project's file structure is finalized.) | |||
2017-12-11 | Rename overworld sprite files, consistent with their constants | Remy Oukaour | |
2017-12-10 | Use new palette constants | Remy Oukaour | |
2017-12-10 | Consistent capitalization for map names, matching their constants | Remy Oukaour | |
2017-12-10 | Consistent code formatting: no redundant `a`s and spaces after commas | Remy Oukaour | |
2017-12-09 | Move some gfx/unknown/ files into meaningful directories | Remy Oukaour | |
2017-12-09 | Move some gfx/misc/ files into meaningful directories | Remy Oukaour | |
2017-12-09 | Consistent pointer labels in WRAM | Remy Oukaour | |
2017-12-09 | More WRAM cleanup | Remy Oukaour | |
2017-12-09 | Further WRAM organization | Remy Oukaour | |
2017-12-09 | Start organizing WRAM | Remy Oukaour | |
- Use db and dw when they're more meaningful than ds 1/2 - Use unions to group related labels | |||
2017-12-09 | Define more charmap characters and use them in place of hard-coded numbers | Remy Oukaour | |
2017-12-09 | Document constants with comments, actual names, and more thorough usage | Remy Oukaour | |
2017-11-30 | Label all of PARTYMENUACTION_* | mid-kid | |
It's pretty clear what it's used for. PartyMenuActionText is used for two things: 1) Storing what kind of action we're going to do (<$10) 2) Storing the text for some kind of healing stuff I'm not entirely sure (>=$f0) In the former case, if GetPartyMenuTilemapPointers is ran, it will be used to pick a sequence of actions that should be done, specified in the table, and it'll print the corresponding string using the PartyMenuStrings table. The items in the sequence of actions that should be done are in WritePartyMenuTilemap. Strangely enough, one possible value is left completely unused: PARTYMENUACTION_GIVE_MON_FEMALE. It works in the exact same way as it's male counterpart, and as such I don't believe it was used in the japanese version either, since it doesn't matter which gender your 'mon is when you put 'em in the daycare. | |||
2017-11-29 | Fix some SPRITE_ANIM_FRAMESET_ constants | mid-kid | |
Thanks to @roukaour for the fixes. | |||
2017-11-21 | Merge pull request #395 from surskitty/master | Marcus Huderle | |
Some Script Labels | |||
2017-10-28 | Fix WATERTILE/WALLTILE constants | pfero | |
WATRTILE was wrongly defined as 15, and WALLTILE as 1. Those had to be flipped around. This has allowed for us to replace inmediate values with these constants in several places to improve readability. WATRTILE was renamed to WATERTILE in the name of readability. | |||
2017-10-25 | Labelling Sweet Scent. | surskitty | |
2017-09-09 | Moving headbutt tree graphic. | surskitty | |
2017-06-09 | Replace ‘jp [hl]’ with ‘jp hl’ | Ben10do | |
The former is arguably misleading (as you don’t access the memory location in hl to retrieve the jump location), and is consequently deprecated in newer versions of rgbds. This fix silences these deprecation warnings. | |||
2017-01-16 | Labels for Trainer Rankings stat tracking functions | hatschky | |
2016-06-13 | hLCDCPointer and InitList | pikalaxalt | |
2016-05-14 | Unify directional movement macros | pikalaxalt | |
2016-05-14 | Unify step_sleep macro | pikalaxalt | |
2016-05-13 | Name all link trade animation related functions | pikalaxalt | |
2016-05-11 | Name all printer functions | pikalaxalt | |
2016-05-10 | Name all functions in event/ | pikalaxalt | |