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AgeCommit message (Collapse)Author
2017-12-26Split battle/ into data/ and engine/ componentsRemy Oukaour
2017-06-24pngs in gfx/fxyenatch
- gave up on wind.png - add --remove-yflip
2016-04-18Add missing wind.2bpp.lzpikalaxalt
2016-04-10Finish renaming battle anim gfx pointers and filespikalaxalt
2015-03-03Remove an accidental copy of attack animation graphics.yenatch
2014-04-02Image extensions in battle animation graphics.yenatch
2013-09-18fix padding in .lz files for attack graphicsyenatch
2013-02-11Fix compressed graphics and filestructureyenatch
-No more /lz folders. -Fixed some lz files that didn't have terminators An extraction error caused some lz files in gfx/misc/ to lack terminators. These slipped through the cracks since they were surrounded by incbins calculated from the filesize, and the original decompression was done from the baserom, where terminators were intact. There might be more offending lz files.
2013-02-11Remove unnecessary 2bpp filesyenatch
These can be generated using gfx.py and are non-essential to compile. This reduces the size of the repository significantly.
2013-01-04include all compressed and decompressed graphicsyenatch
* frontpics & animation tiles * backpics * trainer pics * attack animation gfx * intro gfx * intro tilemaps * title gfx * tilesets * player backpic * dude backpic * pokegear/town map fixes #33, #34 and #35
2013-01-02add original compressed gfx datayenatch
2012-12-31decompress all known gfxyenatch