Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-06-04 | Use {hl,de,bc}coord macros wherever possible. | yenatch | |
2014-04-13 | Include palette 0 in PokemonPalettes. | yenatch | |
Now PokemonPalettes is referenced. | |||
2014-04-01 | Move monster pics from numbered directories to named ones. | yenatch | |
2014-04-01 | Monster pic dimensions in filenames. | yenatch | |
While we're here, add the .2bpp root extension too. | |||
2014-03-01 | Lots of SGB incbins in bank 2. | yenatch | |
Palette/block packets, border tilemap, more palettes etc. | |||
2013-12-20 | use RGB macros for palettes instead of binary chunks | yenatch | |
2013-12-18 | split out pic animation asm and clean up some more includes | yenatch | |
2013-12-18 | clean up pic animation sections | yenatch | |
2013-06-12 | expand shortened palettes | yenatch | |
rather than keep up inconsistent palette formats, just incbin a portion of each | |||
2013-02-11 | Remove unnecessary 2bpp files | yenatch | |
These can be generated using gfx.py and are non-essential to compile. This reduces the size of the repository significantly. | |||
2013-02-07 | dump and incbin monster palettes | yenatch | |
2013-02-05 | Split pic pointers into files | yenatch | |
2013-01-23 | split off animation data chunks into files | yenatch | |
2013-01-23 | rename unown animation pointer files | yenatch | |
2013-01-23 | dump pic animations | yenatch | |
2013-01-22 | restructure pic graphics | yenatch | |