Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-12-26 | Rename: gfx/pics → gfx/pokemon | Remy Oukaour | |
2017-12-24 | Fix issue #345: | Remy Oukaour | |
- GetMonFrontpic → GetEnemyMonFrontpic - GetMonBackpic → GetBattleMonBackpic - FrontpicPredef → GetAnimatedFrontpicPredef - GetFrontpic → GetMonFrontpic - GetBackpic → GetMonBackpic - CutAndPasteMap → PadMapForHDMATransfer | |||
2017-12-24 | callba/callab → farcall/callfar | Remy Oukaour | |
2017-12-14 | Reorganize macros | Remy Oukaour | |
2017-12-11 | Keep table labels in the same files as their contents. | Remy Oukaour | |
2017-12-11 | Rename overworld sprite files, consistent with their constants | Remy Oukaour | |
2017-11-03 | Label some functions in gfx/load_pics.asm | pfero | |
A few projects I looked around in used these same labels for these functions, and it looks like they describe these functions properly. Also fixed usage of BANK() in a few places. | |||
2017-05-28 | Remove the now-generated animation data. | yenatch | |
2017-05-28 | Change the compression hash for Girafarig's sprite. | yenatch | |
2017-05-28 | Merge remote-tracking branch 'origin/master' into c-tools | yenatch | |
2017-05-28 | Add Pokemon pic pngs. | yenatch | |
Copies of the matching compressed files are kept, so files with a matching hash will use the matching compressed file instead. This is the best that can be done until the compressor is fixed, which may never happen. | |||
2016-05-15 | Name all functions in gfx/pics/animation.asm | pikalaxalt | |
2016-05-10 | Labeled every function in ROM0 that's referenced in the source | pikalaxalt | |
2016-05-04 | HDMA transfer functions | pikalaxalt | |
2016-05-04 | More splitting of main.asm; remove unneeded rept 2 | pikalaxalt | |
2016-04-10 | Local labels starting with capital letters are now decorated with a trailing ↵ | pikalaxalt | |
colon; remove trailing whitespace; globally correct line endings to UNIX style | |||
2016-01-12 | More WRAM tidying | PikalaxALT | |
2015-12-19 | More work on slots; WRAM cleanup, Move Deleter | PikalaxALT | |
2015-12-17 | Mobile trade animations, pokepic animations | PikalaxALT | |
2015-11-29 | Pokedex labels | PikalaxALT | |
2015-11-20 | Annotate battle tower text bug | PikalaxALT | |
2015-11-07 | Pokemon animations | PikalaxALT | |
2015-11-02 | No more NONE | PikalaxALT | |
2015-10-29 | No more -bash000; engine/movement.asm, SPRITEMOVEFN | PikalaxALT | |
2015-10-19 | Move battle start animation functions to its own file | PikalaxALT | |
2015-07-20 | Merge remote-tracking branch 'kanzure/master' into gfx-script | yenatch | |
2015-07-20 | Reverted ld_hl_pointer macro | PikalaxALT | |
2015-07-17 | Remove filename clutter from monster and trainer pics. | yenatch | |
2015-06-23 | Remove trailing newlines. | IIMarckus | |
2015-05-18 | Merge branch 'gfx-tweaks' | yenatch | |
2015-04-13 | Use labels for pic animation setup macros. | yenatch | |
2015-03-03 | Use a macro instead of manually subtracting $36 from pic banks. | yenatch | |
2015-02-10 | Blind wram labels part 3. | yenatch | |
2014-11-07 | Fix some static addresses in pic animations. | yenatch | |
2014-08-22 | Use AttrMap and TileMap labels for relative addressing. | yenatch | |
2014-07-24 | Pick off more incbins and static labels in pic animation code. | yenatch | |
2014-07-18 | Name cry functions in home.asm. | yenatch | |
2014-06-16 | Use a predef macro that takes labels instead of juggling constants. | yenatch | |
Besides making predefs convenient, naming a predef no longer requires adding or renaming a predef constant. This also lets predefs be rearranged at will. | |||
2014-06-04 | Use {hl,de,bc}coord macros wherever possible. | yenatch | |
2014-04-13 | Include palette 0 in PokemonPalettes. | yenatch | |
Now PokemonPalettes is referenced. | |||
2014-04-01 | Move monster pics from numbered directories to named ones. | yenatch | |
2014-04-01 | Monster pic dimensions in filenames. | yenatch | |
While we're here, add the .2bpp root extension too. | |||
2014-03-01 | Lots of SGB incbins in bank 2. | yenatch | |
Palette/block packets, border tilemap, more palettes etc. | |||
2013-12-20 | use RGB macros for palettes instead of binary chunks | yenatch | |
2013-12-18 | split out pic animation asm and clean up some more includes | yenatch | |
2013-12-18 | clean up pic animation sections | yenatch | |
2013-06-12 | expand shortened palettes | yenatch | |
rather than keep up inconsistent palette formats, just incbin a portion of each | |||
2013-02-11 | Remove unnecessary 2bpp files | yenatch | |
These can be generated using gfx.py and are non-essential to compile. This reduces the size of the repository significantly. | |||
2013-02-07 | dump and incbin monster palettes | yenatch | |
2013-02-05 | Split pic pointers into files | yenatch | |