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2020-06-11Remove redundant tile graphics file, reuse othersRangi
2020-05-23Match LZ compressed files (#724)aaaaaa123456789
Replace lzcomp with new version and match all LZ compressed files
2020-02-26Identify gfx/unknown/4985a.asm as gfx/tilesets/forest-tree/unused.pngRangi
2019-11-03Rename TILESET_BATTLE_TOWER to TILESET_BATTLE_TOWER_INSIDERangi
2018-10-31gfx/roofs/*.png filenames match ROOF_* constantsRangi
2018-05-18Fix commentsRangi
2018-02-09Make tileset palette maps easier to editRangi
2018-02-04Add ROOF_ constantsRangi
2018-02-02use "x + -1" not "x +- 1"Rangi
(TODO: use "x - 1" once rgbds allows it)
2018-01-17Rename some tilesets (close #467)Remy Oukaour
2018-01-14Merge branch 'master' of https://github.com/xCrystal/pokecrystal (resolve PR ↵Remy Oukaour
#459) # Conflicts: # data/items/descriptions.asm # data/sprite_anims/framesets.asm # engine/crystal_colors.asm # engine/events/kurt.asm # engine/events/special.asm # engine/events/std_scripts.asm # engine/events_3.asm # engine/item_effects.asm # engine/namingscreen.asm # engine/scripting.asm # engine/stats_screen.asm # engine/trade_animation.asm # home/audio.asm # main.asm # maps/BattleTower1F.asm # maps/BattleTowerBattleRoom.asm # maps/BurnedTowerB1F.asm # maps/ElmsLab.asm # maps/GoldenrodDeptStore5F.asm # maps/GoldenrodUnderground.asm # maps/HallOfFame.asm # maps/MahoganyTown.asm # maps/ManiasHouse.asm # maps/MobileBattleRoom.asm # maps/MobileTradeRoomMobile.asm # maps/RadioTower2F.asm # maps/Route35NationalParkGate.asm # maps/Route36NationalParkGate.asm # maps/Route39Farmhouse.asm # tilesets/palette_maps.asm
2018-01-12Separate more palettes into gfx/**/*.pal filesRemy Oukaour
2018-01-12Easier to find palette dataRemy Oukaour
2018-01-11More constants and data tablesRemy Oukaour
2018-01-10gfx/*.asm files have INCBINsRemy Oukaour
2018-01-10NewlineRemy Oukaour
2018-01-09Split tilesets/ into gfx/tilesets and data/tilesets/Remy Oukaour
2018-01-09Move data/palettes/ .pal files into gfx/Remy Oukaour
2018-01-03lava in gym_1 > fountain in unused safari zoneRemy Oukaour
2018-01-03Tileset images are 128px wideRemy Oukaour
2017-12-10Rename tilesets, consistent with constant namesRemy Oukaour
2017-12-09Move some gfx/misc/ files into meaningful directoriesRemy Oukaour
2017-06-24forgot to remove 2bpp from gfx/tilesetsyenatch
2017-06-21pngs in gfx/tilesetsyenatch
2014-04-02Image extensions in gfx/tilesets.yenatch
2013-12-26flower animation graphicsyenatch
2013-12-26water animation graphicsyenatch
2013-12-26whirlpool animation graphicsyenatch
2013-10-11roof graphicsyenatch
2013-09-01random 0s in tileset data was actually lz paddingyenatch
i guess someone liked their filesizes nice and even?
2013-05-22mistook sprout tower pillar for minecart graphicsyenatch
2013-05-22minecart tile animationsyenatch
2013-05-22safari fountain tile animationsyenatch
2013-05-21ilex forest tree tile animationsyenatch
2013-05-21cave water + park fountain tile animationsyenatch
2013-02-11Fix compressed graphics and filestructureyenatch
-No more /lz folders. -Fixed some lz files that didn't have terminators An extraction error caused some lz files in gfx/misc/ to lack terminators. These slipped through the cracks since they were surrounded by incbins calculated from the filesize, and the original decompression was done from the baserom, where terminators were intact. There might be more offending lz files.
2013-02-11Remove unnecessary 2bpp filesyenatch
These can be generated using gfx.py and are non-essential to compile. This reduces the size of the repository significantly.
2013-01-04include all compressed and decompressed graphicsyenatch
* frontpics & animation tiles * backpics * trainer pics * attack animation gfx * intro gfx * intro tilemaps * title gfx * tilesets * player backpic * dude backpic * pokegear/town map fixes #33, #34 and #35