Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-06-11 | Remove redundant tile graphics file, reuse others | Rangi | |
2020-05-23 | Match LZ compressed files (#724) | aaaaaa123456789 | |
Replace lzcomp with new version and match all LZ compressed files | |||
2020-02-26 | Identify gfx/unknown/4985a.asm as gfx/tilesets/forest-tree/unused.png | Rangi | |
2019-11-03 | Rename TILESET_BATTLE_TOWER to TILESET_BATTLE_TOWER_INSIDE | Rangi | |
2018-10-31 | gfx/roofs/*.png filenames match ROOF_* constants | Rangi | |
2018-05-18 | Fix comments | Rangi | |
2018-02-09 | Make tileset palette maps easier to edit | Rangi | |
2018-02-04 | Add ROOF_ constants | Rangi | |
2018-02-02 | use "x + -1" not "x +- 1" | Rangi | |
(TODO: use "x - 1" once rgbds allows it) | |||
2018-01-17 | Rename some tilesets (close #467) | Remy Oukaour | |
2018-01-14 | Merge branch 'master' of https://github.com/xCrystal/pokecrystal (resolve PR ↵ | Remy Oukaour | |
#459) # Conflicts: # data/items/descriptions.asm # data/sprite_anims/framesets.asm # engine/crystal_colors.asm # engine/events/kurt.asm # engine/events/special.asm # engine/events/std_scripts.asm # engine/events_3.asm # engine/item_effects.asm # engine/namingscreen.asm # engine/scripting.asm # engine/stats_screen.asm # engine/trade_animation.asm # home/audio.asm # main.asm # maps/BattleTower1F.asm # maps/BattleTowerBattleRoom.asm # maps/BurnedTowerB1F.asm # maps/ElmsLab.asm # maps/GoldenrodDeptStore5F.asm # maps/GoldenrodUnderground.asm # maps/HallOfFame.asm # maps/MahoganyTown.asm # maps/ManiasHouse.asm # maps/MobileBattleRoom.asm # maps/MobileTradeRoomMobile.asm # maps/RadioTower2F.asm # maps/Route35NationalParkGate.asm # maps/Route36NationalParkGate.asm # maps/Route39Farmhouse.asm # tilesets/palette_maps.asm | |||
2018-01-12 | Separate more palettes into gfx/**/*.pal files | Remy Oukaour | |
2018-01-12 | Easier to find palette data | Remy Oukaour | |
2018-01-11 | More constants and data tables | Remy Oukaour | |
2018-01-10 | gfx/*.asm files have INCBINs | Remy Oukaour | |
2018-01-10 | Newline | Remy Oukaour | |
2018-01-09 | Split tilesets/ into gfx/tilesets and data/tilesets/ | Remy Oukaour | |
2018-01-09 | Move data/palettes/ .pal files into gfx/ | Remy Oukaour | |
2018-01-03 | lava in gym_1 > fountain in unused safari zone | Remy Oukaour | |
2018-01-03 | Tileset images are 128px wide | Remy Oukaour | |
2017-12-10 | Rename tilesets, consistent with constant names | Remy Oukaour | |
2017-12-09 | Move some gfx/misc/ files into meaningful directories | Remy Oukaour | |
2017-06-24 | forgot to remove 2bpp from gfx/tilesets | yenatch | |
2017-06-21 | pngs in gfx/tilesets | yenatch | |
2014-04-02 | Image extensions in gfx/tilesets. | yenatch | |
2013-12-26 | flower animation graphics | yenatch | |
2013-12-26 | water animation graphics | yenatch | |
2013-12-26 | whirlpool animation graphics | yenatch | |
2013-10-11 | roof graphics | yenatch | |
2013-09-01 | random 0s in tileset data was actually lz padding | yenatch | |
i guess someone liked their filesizes nice and even? | |||
2013-05-22 | mistook sprout tower pillar for minecart graphics | yenatch | |
2013-05-22 | minecart tile animations | yenatch | |
2013-05-22 | safari fountain tile animations | yenatch | |
2013-05-21 | ilex forest tree tile animations | yenatch | |
2013-05-21 | cave water + park fountain tile animations | yenatch | |
2013-02-11 | Fix compressed graphics and filestructure | yenatch | |
-No more /lz folders. -Fixed some lz files that didn't have terminators An extraction error caused some lz files in gfx/misc/ to lack terminators. These slipped through the cracks since they were surrounded by incbins calculated from the filesize, and the original decompression was done from the baserom, where terminators were intact. There might be more offending lz files. | |||
2013-02-11 | Remove unnecessary 2bpp files | yenatch | |
These can be generated using gfx.py and are non-essential to compile. This reduces the size of the repository significantly. | |||
2013-01-04 | include all compressed and decompressed graphics | yenatch | |
* frontpics & animation tiles * backpics * trainer pics * attack animation gfx * intro gfx * intro tilemaps * title gfx * tilesets * player backpic * dude backpic * pokegear/town map fixes #33, #34 and #35 |