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2020-05-23Match LZ compressed files (#724)aaaaaa123456789
Replace lzcomp with new version and match all LZ compressed files
2018-01-18More SGB documentationRemy Oukaour
2018-01-09Move data/palettes/ .pal files into gfx/Remy Oukaour
2018-01-09Binary tilemapsRemy Oukaour
2017-06-21pngs in gfx/titleyenatch
2014-04-10Unused title screen code, graphics, tilemaps, palettes.yenatch
At 43:4000 (UnusedTitleScreen) is a semi-functional title screen. It's never used, and appears in the Japanese version at the same offset. Notably, a portion of the logo is cut out and used as OAM. The final title screen instead uses BG priority to avoid this.
2014-04-02Image extensions in gfx/{intro,title}.yenatch
2014-03-04Compressed title screen graphics are padded too.yenatch
2013-02-11Fix compressed graphics and filestructureyenatch
-No more /lz folders. -Fixed some lz files that didn't have terminators An extraction error caused some lz files in gfx/misc/ to lack terminators. These slipped through the cracks since they were surrounded by incbins calculated from the filesize, and the original decompression was done from the baserom, where terminators were intact. There might be more offending lz files.
2013-02-11Remove unnecessary 2bpp filesyenatch
These can be generated using gfx.py and are non-essential to compile. This reduces the size of the repository significantly.
2013-01-04include all compressed and decompressed graphicsyenatch
* frontpics & animation tiles * backpics * trainer pics * attack animation gfx * intro gfx * intro tilemaps * title gfx * tilesets * player backpic * dude backpic * pokegear/town map fixes #33, #34 and #35
2013-01-02add original compressed gfx datayenatch
2012-12-31decompress all known gfxyenatch