summaryrefslogtreecommitdiff
path: root/gfx/trainers
AgeCommit message (Collapse)Author
2020-05-23Match LZ compressed files (#724)aaaaaa123456789
Replace lzcomp with new version and match all LZ compressed files
2017-12-11Rename overworld sprite files, consistent with their constantsRemy Oukaour
2017-06-22pngs in gfx/trainersyenatch
2015-11-01Revert bad merge.IIMarckus
"Merge pull request #317 from yenatch/pngs-kind-of" This reverts commit 25025d1b6c00e94ac9e479747898d30267fb3282, reversing changes made to 0d17d4a75866d053f5e0b48c66deb2508071d98b.
2015-08-31Commit the trainer pngs.yenatch
2015-07-17Remove filename clutter from monster and trainer pics.yenatch
2015-06-23Remove trailing newlines.IIMarckus
2015-03-03Share the palette for the player and the link battle trainer class.yenatch
2015-03-03Rename trainer palettes to match the trainer pics.yenatch
2014-04-02Rename trainer pics to use names instead of ids.yenatch
2014-04-02Image extensions for trainers.yenatch
2014-03-01Lots of SGB incbins in bank 2.yenatch
Palette/block packets, border tilemap, more palettes etc.
2013-12-20use RGB macros for palettes instead of binary chunksyenatch
2013-06-12expand shortened palettesyenatch
rather than keep up inconsistent palette formats, just incbin a portion of each
2013-02-11Remove unnecessary 2bpp filesyenatch
These can be generated using gfx.py and are non-essential to compile. This reduces the size of the repository significantly.
2013-02-09Move compressed trainer pics into the main folderyenatch
2013-02-09Dump and include trainer palettesyenatch
2013-01-04include all compressed and decompressed graphicsyenatch
* frontpics & animation tiles * backpics * trainer pics * attack animation gfx * intro gfx * intro tilemaps * title gfx * tilesets * player backpic * dude backpic * pokegear/town map fixes #33, #34 and #35
2013-01-02add original compressed gfx datayenatch
2012-12-31decompress all known gfxyenatch