| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2020-05-23 | Match LZ compressed files (#724) | aaaaaa123456789 | |
| Replace lzcomp with new version and match all LZ compressed files | |||
| 2017-12-11 | Rename overworld sprite files, consistent with their constants | Remy Oukaour | |
| 2017-06-22 | pngs in gfx/trainers | yenatch | |
| 2015-11-01 | Revert bad merge. | IIMarckus | |
| "Merge pull request #317 from yenatch/pngs-kind-of" This reverts commit 25025d1b6c00e94ac9e479747898d30267fb3282, reversing changes made to 0d17d4a75866d053f5e0b48c66deb2508071d98b. | |||
| 2015-08-31 | Commit the trainer pngs. | yenatch | |
| 2015-07-17 | Remove filename clutter from monster and trainer pics. | yenatch | |
| 2015-06-23 | Remove trailing newlines. | IIMarckus | |
| 2015-03-03 | Share the palette for the player and the link battle trainer class. | yenatch | |
| 2015-03-03 | Rename trainer palettes to match the trainer pics. | yenatch | |
| 2014-04-02 | Rename trainer pics to use names instead of ids. | yenatch | |
| 2014-04-02 | Image extensions for trainers. | yenatch | |
| 2014-03-01 | Lots of SGB incbins in bank 2. | yenatch | |
| Palette/block packets, border tilemap, more palettes etc. | |||
| 2013-12-20 | use RGB macros for palettes instead of binary chunks | yenatch | |
| 2013-06-12 | expand shortened palettes | yenatch | |
| rather than keep up inconsistent palette formats, just incbin a portion of each | |||
| 2013-02-11 | Remove unnecessary 2bpp files | yenatch | |
| These can be generated using gfx.py and are non-essential to compile. This reduces the size of the repository significantly. | |||
| 2013-02-09 | Move compressed trainer pics into the main folder | yenatch | |
| 2013-02-09 | Dump and include trainer palettes | yenatch | |
| 2013-01-04 | include all compressed and decompressed graphics | yenatch | |
| * frontpics & animation tiles * backpics * trainer pics * attack animation gfx * intro gfx * intro tilemaps * title gfx * tilesets * player backpic * dude backpic * pokegear/town map fixes #33, #34 and #35 | |||
| 2013-01-02 | add original compressed gfx data | yenatch | |
| 2012-12-31 | decompress all known gfx | yenatch | |
